In the past few years, user experience has become a trend in the field of Human-Computer Interaction (HCI). The ultimate success of a product or service depends on delivering user experience as the user prefers. 360° video is an immersive technology that offers a new era of visual experience. People are using 360° videos in several sectors of their everyday lives, including media consumption such as music videos. Nowadays, Virtual Reality (VR) and 360° camera hardware are becoming more usable, and 360° videos are also being produced to deliver realistic experience through both VR goggles and traditional displays. While producing 360° videos, the need of measuring user experiences also arises. This study explores the user experience of 360° ...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile ...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
360° videos are increasingly used for media and entertainment, but the best practices for editing th...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
This is a study on what factors are important for a user to feel present when watching a 360° video ...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
Music videos invite the viewer to an enhanced experience of a song, and by combining it with 360°, ...
360° media experiences have existed for centuries. Viewing painted panoramas, such as those displaye...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
This study examined whether the high level of immersion provided by HMDs encourages participants to ...
The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experie...
Virtual reality industries claim that 360 videos are a powerful tool for creating empathy because th...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile ...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
360° videos are increasingly used for media and entertainment, but the best practices for editing th...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
This is a study on what factors are important for a user to feel present when watching a 360° video ...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
Music videos invite the viewer to an enhanced experience of a song, and by combining it with 360°, ...
360° media experiences have existed for centuries. Viewing painted panoramas, such as those displaye...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
This study examined whether the high level of immersion provided by HMDs encourages participants to ...
The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experie...
Virtual reality industries claim that 360 videos are a powerful tool for creating empathy because th...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
Aim/Purpose This case study examines students’ affective responses to and relationships with two-di...
The research domain on the Quality of Experience (QoE) of 2D video streaming has been well establish...
Due to the advances in head-mounted displays (HMDs), hardware and software technologies, and mobile ...