The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experiences and thus has great potential to be utilized in different contexts and situations, such as museums, working grounds or education. However, new technology always comes with new problems and challenges. Until now, there are still not many research studies related to how basic elements of omnidirectional video influence the user experience. In this thesis, one basic but crucial feature of omnidirectional video, the height of the camera, is studied. A user study was conducted, and feedback was gathered to understand how the camera height influences the user experience under both sitting and standing viewing conditions. The results show that t...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
Despite recent technological innovations in the media authoring ecosystem, one example being the abi...
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotic...
The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experie...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
360° media experiences have existed for centuries. Viewing painted panoramas, such as those displaye...
Many viewers are becoming curious about the surroundings of a camera when it has taken a video in a ...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Today video is being used in different facets supporting the e-learning experience. With a resurgin...
360-degree videos offer new features to extend video-based learning scenarios. In combination with v...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
360° video is an emerging trend which is gaining popularity due to immersive nature. These videos ca...
Several interesting topics have emerged from two previous 360° video user experience studies; one of...
A 360-degree video is a powerful tool that can bring learners into environments that would otherwise...
The main goal of this thesis project is to introduce latest media technology and provide a complete ...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
Despite recent technological innovations in the media authoring ecosystem, one example being the abi...
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotic...
The 360-degree video, aka omnidirectional video, can be used to efficiently create immersive experie...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
360° media experiences have existed for centuries. Viewing painted panoramas, such as those displaye...
Many viewers are becoming curious about the surroundings of a camera when it has taken a video in a ...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Today video is being used in different facets supporting the e-learning experience. With a resurgin...
360-degree videos offer new features to extend video-based learning scenarios. In combination with v...
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in ...
360° video is an emerging trend which is gaining popularity due to immersive nature. These videos ca...
Several interesting topics have emerged from two previous 360° video user experience studies; one of...
A 360-degree video is a powerful tool that can bring learners into environments that would otherwise...
The main goal of this thesis project is to introduce latest media technology and provide a complete ...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
Despite recent technological innovations in the media authoring ecosystem, one example being the abi...
Omnidirectional (or 360-degree) images and videos are emergent signals in many areas such as robotic...