Games have become a popular media. As a consequence, they have been studied extensively to see what it is about them that interests people. A phenomenon called gamification has risen, which tries to bring about the same kind of reactions games do. Gamification is about using game design elements in non-game contexts, for a specific purpose. Games can invoke a flow mind set, which is ideal for optimal performance. This thesis examines what gamification is about, and how to gamify applications. A small case study is presented, in which a gamified system is created and the lessons learned from it are discussed. Keywords:gamification, motivation, fun, games, play, microwork, games with a purpos
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
The objective of this study is to determine the predictor that will lead to Online Game Addiction. T...
This item is only available electronically.With the increasing reach and accessibility of modern vid...
Independent games, or indie games, have been booming in recent years and received much attention fro...
Independent games, or indie games, have been booming in recent years and received much attention fro...
The aim of this thesis is to investigate whether it is possible for a teacher (as a non-game develop...
Consistent with the public health approach to gambling, this report considers the evidence and theo...
Video games have become one of the most important forms of entertainment in recent years. Games have...
This item is only available electronically.Video games are a rapidly growing entertainment industry....
In the last 30 years, technological advances have altered occupational and recreational activities t...
There are noticeably two types of player commitments in video games, one in which the player is forc...
This thesis at hand delves into the service quality of video games. Service quality is the foundatio...
This item is only available electronically.Nature-based interventions have been associated with impr...
Adding video-game elements to non-video-game interfaces (“gamification”) has become a common engagem...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
The objective of this study is to determine the predictor that will lead to Online Game Addiction. T...
This item is only available electronically.With the increasing reach and accessibility of modern vid...
Independent games, or indie games, have been booming in recent years and received much attention fro...
Independent games, or indie games, have been booming in recent years and received much attention fro...
The aim of this thesis is to investigate whether it is possible for a teacher (as a non-game develop...
Consistent with the public health approach to gambling, this report considers the evidence and theo...
Video games have become one of the most important forms of entertainment in recent years. Games have...
This item is only available electronically.Video games are a rapidly growing entertainment industry....
In the last 30 years, technological advances have altered occupational and recreational activities t...
There are noticeably two types of player commitments in video games, one in which the player is forc...
This thesis at hand delves into the service quality of video games. Service quality is the foundatio...
This item is only available electronically.Nature-based interventions have been associated with impr...
Adding video-game elements to non-video-game interfaces (“gamification”) has become a common engagem...
This project\u27s purpose was to experimentally determine whether strategies incentivized in a video...
Active gaming is a form of video gaming that requires full body motion or varying degrees of physica...
The objective of this study is to determine the predictor that will lead to Online Game Addiction. T...