The ultra competitive nature of global game industry, characterized by spiraling production times and development costs, has in the recent times forced the game developers to search for alternative approaches. As a consequence, digital distribution systems, subscription-based models and micro-transactions have challenged the traditional circuits of game development, play and distribution. A common theme across the transformations ranging from persistent game worlds and casual games to automatic content updates and player-created content is that they make games, more or less, available "as services". The need for a particular research project examining the rise of the service paradigm among game industry was identified already in relation...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown t...
Game companies are always looking for more ways to increase consumers and their revenue as well as h...
The purpose of this thesis was to describe the lifecycle of videogames and how it has evolved. As vi...
The Finnish game industry is booming. That is a fact that cannot be denied. While the prospects are ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Gaming as a Service is not defined in existing research. The lack of a formal definition leads to an...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
The industry of video games is one of the fastest growing sectors in the worldwide economy. One of t...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communi...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown t...
Game companies are always looking for more ways to increase consumers and their revenue as well as h...
The purpose of this thesis was to describe the lifecycle of videogames and how it has evolved. As vi...
The Finnish game industry is booming. That is a fact that cannot be denied. While the prospects are ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Gaming as a Service is not defined in existing research. The lack of a formal definition leads to an...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
The industry of video games is one of the fastest growing sectors in the worldwide economy. One of t...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communi...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown t...
Game companies are always looking for more ways to increase consumers and their revenue as well as h...