The games industry carries the image of innovation and creativity, but still we know relatively little about the innovation processes that take place within the domain. To date, games and innovation have been studied in several disparate fields, including cultural studies, information sciences, design research and industrial economics and management. Perhaps due to such a fragmented nature of academic work on the subject, the bulk of the influential work on games and innovation is found in practically oriented guidebooks authored by experienced games industry experts (e.g. Adams, 2009; Salen& Zimmerman, 2003; Fullerton 2008). In spring 2011 University of Tampere Game Research Lab in collaboration with Aalto University organized a working...
This paper investigates the processes through which knowledge is continuously elaborated and innovat...
The purpose of this study was to empower a mixed group of eleven year old students with the skills t...
In 2006, a seminar on Aspects of Digital Game Culture was held at the TU Ilmenau, Department of Medi...
The games industry carries the image of innovation and creativity, but still we know relatively litt...
This book is a collection of research and concept papers developed as a result of the Games and Inno...
This book is an adaptation of the Games and Innovation (GaIn) and Games Industry Innovation Processe...
A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough,...
This research proposes to investigate the contribution that innovative development projects involvin...
This book provides a research-based overview of the use of games to facilitate learning in innovatio...
Faculty of Technical Physics, Information Technology and Applied Mathematics. Institute of Informati...
In the last decades, the game scene has changed irreversibly: thousands of new game titles are been ...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
This paper investigates the processes through which knowledge is continuously elaborated and innovat...
The purpose of this study was to empower a mixed group of eleven year old students with the skills t...
In 2006, a seminar on Aspects of Digital Game Culture was held at the TU Ilmenau, Department of Medi...
The games industry carries the image of innovation and creativity, but still we know relatively litt...
This book is a collection of research and concept papers developed as a result of the Games and Inno...
This book is an adaptation of the Games and Innovation (GaIn) and Games Industry Innovation Processe...
A number of existing innovation paradigms and design approaches such as Open Innovation (Chesbrough,...
This research proposes to investigate the contribution that innovative development projects involvin...
This book provides a research-based overview of the use of games to facilitate learning in innovatio...
Faculty of Technical Physics, Information Technology and Applied Mathematics. Institute of Informati...
In the last decades, the game scene has changed irreversibly: thousands of new game titles are been ...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
With the dramatic growth of the game industry over the past decade, its rapid inclusion in many sect...
Digital games have become a ubiquitous part of our society. In many countries, game development is a...
This paper investigates the processes through which knowledge is continuously elaborated and innovat...
The purpose of this study was to empower a mixed group of eleven year old students with the skills t...
In 2006, a seminar on Aspects of Digital Game Culture was held at the TU Ilmenau, Department of Medi...