When creating digital game-based applications in educational contexts, a key aspect is how to combine the game and the learning part into a serious game that is both fun and effective. Such games can coarsely be categorized into games where learning and game parts are tightly linked together, and games that feature an exchangeable learning content. The former type gives game developers a high degree of freedom for integrating the learning content in a meaningful way. The latter type, on the other hand, allows non-expert game creators, such as teachers, to create customized games by using easy-to-use authoring components. In this work we examine both categories of games concerning their potential effectiveness and accessibility. We use two g...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
As serious games are emerging as a new educational paradigm, it is increasingly important to underst...
When developing learning games, emphasis should not only be put on a good integration of the learnin...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Since the invention of video games, many people would perceive these digital games as just entertain...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
This paper examines how the heterogeneity of K-12 students, as game audiences, affect the way games ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
As serious games are emerging as a new educational paradigm, it is increasingly important to underst...
When developing learning games, emphasis should not only be put on a good integration of the learnin...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...
This thesis is concerned with how the coveted user-engagement of digital games can be usefully harne...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Since the invention of video games, many people would perceive these digital games as just entertain...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase the...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
This paper examines how the heterogeneity of K-12 students, as game audiences, affect the way games ...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
As serious games are emerging as a new educational paradigm, it is increasingly important to underst...
When developing learning games, emphasis should not only be put on a good integration of the learnin...