This study examines the use of eye tracking sensors as a means to identify children's behavior in attention-enhancement therapies. For this purpose, a set of data collected from 32 children with different attention skills is analyzed during their interaction with a set of puzzle games. The authors of this study hypothesize that participants with better performance may have quantifiably different eye-movement patterns from users with poorer results. The use of eye trackers outside the research community may help to extend their potential with available intelligent therapies, bringing state-of-the-art technologies to users. The use of gaze data constitutes a new information source in intelligent therapies that may help to build new approaches...
International audienceAbstract Eye movements and other rich data obtained in virtual reality (VR) en...
The attention level of individual has an important impact on everyone's learning and daily life. Som...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
Eye tracking research is essential in certain domains, such as visual perception, human-computer int...
Eye trackers allow for the collection of eye gaze data. These data can include eye gaze points which...
Young children's visual environments are dynamic, changing moment-by-moment as children physically a...
Young children's visual environments are dynamic, changing moment-by-moment as children physically a...
Large-scale public datasets have been shown to benefit research in multiple areas of modern artifici...
The challenge of educational game design is to develop solutions that please as many players as poss...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
This paper explores, from a theoretical and technical point of view, the role of head rotation and e...
In recent decades, the use of technological resources such as the eye tracking methodology is provid...
International audienceAbstract Eye movements and other rich data obtained in virtual reality (VR) en...
The attention level of individual has an important impact on everyone's learning and daily life. Som...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...
This study examines the use of eye tracking sensors as a means to identify children’s behavior in a...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
Eye tracking research is essential in certain domains, such as visual perception, human-computer int...
Eye trackers allow for the collection of eye gaze data. These data can include eye gaze points which...
Young children's visual environments are dynamic, changing moment-by-moment as children physically a...
Young children's visual environments are dynamic, changing moment-by-moment as children physically a...
Large-scale public datasets have been shown to benefit research in multiple areas of modern artifici...
The challenge of educational game design is to develop solutions that please as many players as poss...
This study provides a current systematic review of eye tracking research in the domain of multimedia...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
This paper explores, from a theoretical and technical point of view, the role of head rotation and e...
In recent decades, the use of technological resources such as the eye tracking methodology is provid...
International audienceAbstract Eye movements and other rich data obtained in virtual reality (VR) en...
The attention level of individual has an important impact on everyone's learning and daily life. Som...
Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better...