A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain syndrome (CRPS) has been developed. The game uses a ‘catch and throw’ mechanic with a transposed ‘handiness’ control system. The game activities reflect ‘mirror therapy’ which is used to help patients learn to re-use their affected limbs. The game was developed with the Unity game engine and is played with the HTC Vive VR system. It was evaluated by thirty members of staff and students (age range 18-40+) form Birmingham City University (UK) using the System Usability Scale (SUS). The volunteer testers were differentiated into two groups, regular gamers (n=11) who played several times of day, daily or several times a week and less frequent ga...
The treatment of chronic pain could benefit from additional non-opioid interventions. Virtual realit...
Virtual reality applications have been shown to reduce discomfort and pain in acute pain patient dem...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...
Objective: This pilot study explored the effects of therapeutic immersive virtual reality (VR) on pa...
Virtual Reality (VR) hardware has become increasingly cheaper and more available in recent years. Co...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
Chronic low back pain (CLBP) is a leading cause of disability worldwide. Contemporary treatment of C...
In this work a Virtual Reality application is developed and focused on the physical rehabil-itation ...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
The treatment of chronic pain could benefit from additional non-opioid interventions. Virtual realit...
Virtual reality applications have been shown to reduce discomfort and pain in acute pain patient dem...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...
A prototype virtual reality (VR) game for use in rehabilitation programmes for complex regional pain...
Objective: This pilot study explored the effects of therapeutic immersive virtual reality (VR) on pa...
Virtual Reality (VR) hardware has become increasingly cheaper and more available in recent years. Co...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
Shoulder pain is very common in adult population (16%–26%) and it has several impacts on the Activit...
In recent years, virtual reality (VR) became more and more important in rehabilitation of upper extr...
Chronic low back pain (CLBP) is a leading cause of disability worldwide. Contemporary treatment of C...
In this work a Virtual Reality application is developed and focused on the physical rehabil-itation ...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
The treatment of chronic pain could benefit from additional non-opioid interventions. Virtual realit...
Virtual reality applications have been shown to reduce discomfort and pain in acute pain patient dem...
This paper proposes the use of a non-immersive virtual reality rehabilitation system “ReHabgame” dev...