In recent years, non-state actors in the Middle East have engaged a new generation of activists through a variety of media strategies. Notable among these is a series of videogame interventions, which have appropriated Western game products to convey political and religious messages through the inversion or complication of the roles of hero and enemy. This article explores a selection of such media, produced by or in support of two non-state groups, Hezbollah and Islamic State (IS). The article takes a discourse theoretical approach to examine the ideologies presented in these media and reflects on the ways in which these game artefacts engage with, and reject, Western narratives of history and of US pre-eminence. It concludes that while th...
This study discusses different media strategies followed by the Islamic State in Iraq and Syria (ISI...
This article analyzes the depiction of Middle Eastern Islamic locality in video games that has a bad...
This article explores the importance of videogames and their associated promotional media for both m...
In recent years, non-state actors in the Middle East have engaged a new generation of activists thro...
Since the Islamic State burst onto the international scene in June 2014 and declared the reestablish...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
This article presents the ways in which Muslims and Arabs are represented and represent themselves i...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
Meier J-N. Hegemony As Process? The Communication of Ideology in Video Games and Its Effects. Presen...
In this article I argue that the structural conditions of global capitalism and postcolonialism enco...
This study discusses different media strategies followed by the Islamic State in Iraq and Syria (ISI...
This article analyzes the depiction of Middle Eastern Islamic locality in video games that has a bad...
This article explores the importance of videogames and their associated promotional media for both m...
In recent years, non-state actors in the Middle East have engaged a new generation of activists thro...
Since the Islamic State burst onto the international scene in June 2014 and declared the reestablish...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
The aim of this paper is to discuss the acted or performed dimension through which Western warfare v...
This article presents the ways in which Muslims and Arabs are represented and represent themselves i...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
Meier J-N. Hegemony As Process? The Communication of Ideology in Video Games and Its Effects. Presen...
In this article I argue that the structural conditions of global capitalism and postcolonialism enco...
This study discusses different media strategies followed by the Islamic State in Iraq and Syria (ISI...
This article analyzes the depiction of Middle Eastern Islamic locality in video games that has a bad...
This article explores the importance of videogames and their associated promotional media for both m...