Studies of the way games and gaming align themselves with the pedagogy of the humanities have left behind a key discipline: that of literary studies, as opposed to literacy studies, a far more common concern among scholars who have examined the impact of games on university and secondary teaching. This paper considers the reasons for such a lacuna of the literary and enters into a philosophical critique of the grounds on which games have been advanced as a tool for pedagogy in recent work. Interrogating recent scholars’ use of epistemological and sociological paradigms, the paper advances a more liberal and sophisticated concept of the game that better answers the needs of students and teachers in the literature classroom. It concludes with...
ABSTRACT: This paper compares the oral and visual representations which 12 to 13-year-old students p...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
This article discusses the findings from a research project for which A Level and undergraduate Engl...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
This paper answers the question, how do three History teachers implement videogames in the classroom...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
"Ludic epistemology" references the need for educational game studies to remediate traditional (ling...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
Games are generally associated with children or teens in language learning. One of the reasons why ...
This paper explores how media education principles can be extended to digital games, and whether the...
This thesis investigated why games are a helpful tool in the teaching classroom and what methods cou...
ABSTRACT: This paper compares the oral and visual representations which 12 to 13-year-old students p...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
This article discusses the findings from a research project for which A Level and undergraduate Engl...
Educators and education advocates have recently acknowl-edged that the ability to think systemically...
This paper answers the question, how do three History teachers implement videogames in the classroom...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
"Ludic epistemology" references the need for educational game studies to remediate traditional (ling...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
Games are generally associated with children or teens in language learning. One of the reasons why ...
This paper explores how media education principles can be extended to digital games, and whether the...
This thesis investigated why games are a helpful tool in the teaching classroom and what methods cou...
ABSTRACT: This paper compares the oral and visual representations which 12 to 13-year-old students p...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
Contemporary views of literacy, and of English and Language Arts curriculum recognise the importance...