International audienceWe investigated how the presentation and the manipulation of an optical flow while running on a treadmill affect perceived locomotor speed (Experiment 1) and gait parameters (Experiment 2). In Experiment 1, 12 healthy participants were instructed to run at an imposed speed and to focus on their sensorimotor sensations to be able to reproduce this running speed later. After a pause, they had to retrieve the reference locomotor speed by manipulating the treadmill speed while being presented with different optical flow conditions, namely no optical flow or a matching/slower/faster optical flow. In Experiment 2, 20 healthy participants ran at a previously self-selected constant speed while being presented with different op...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
The current study examined the effect of visual flow (patterns of visual movement of surroundings) o...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
We considered how non-visual signals that accompany walking might influence the visual processing of...
PURPOSE: This study aimed to examine the effect of variations in optic flow on perceived and actual ...
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception ...
It is typically assumed that basic features of human gait are determined by purely biomechanical fac...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
When a person is instructed to walk at a comfortable speed, their actual walking speed is influenced...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
The current study examined the effect of visual flow (patterns of visual movement of surroundings) o...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...
International audienceWe investigated how the presentation and the manipulation of an optical flow w...
We investigated how the presentation and the manipulation of an optical flow while running on a trea...
International audienceWe investigated how visual and kinaesthetic/efferent information is integrated...
We considered how non-visual signals that accompany walking might influence the visual processing of...
PURPOSE: This study aimed to examine the effect of variations in optic flow on perceived and actual ...
We investigated how visual and kinaesthetic/efferent information is integrated for speed perception ...
It is typically assumed that basic features of human gait are determined by purely biomechanical fac...
In virtual reality, visual speed is usually underestimated relative to locomotor speed. Here we inve...
When a person is instructed to walk at a comfortable speed, their actual walking speed is influenced...
Studies of locomotion in virtual environments assume that correct geometric principles define the re...
The current study examined the effect of visual flow (patterns of visual movement of surroundings) o...
International audienceWe investigated how the size of the horizontal field of view (FoV) affects vis...