The article presents the possibility to use mobile devices for recording and visualizing motion. Research focuses on Android devices. The study was written application for mobile devices that allows reading data from the magnetic sensor and acceleration sensor in three axes X, Y and Z. The tests were made on two devices with similar characteristics. Selected results are presented in the tables.Artykuł przedstawia mozliwość wykorzystania urządzen mobilnych do rejestracji i wizualizacji ruchu. Przeprowadzone badania dotyczą urządzeń z systemem Android. Na potrzeby badań została napisana aplikacja, która umożliwa odczyt danych z sensora przyśpieszenia oraz magnetometru w trzech osiach X, Y i Z. Badania zostały dokonane na dwóch urzadzeniach o ...
The rapid growth of smartphone market share is a key factor for both developing and implementing man...
To use a smart phone as a part of a telemedical health monitoring system requires a dedicated applic...
Android is a mobile device platform, whose resources are limited. Games, and high-performance applic...
The article presents the possibility to use mobile devices for recording and visualizing motion. Res...
The paper investigates possibility of using mobile devices as acceleration recorders. Presented rese...
This publication concentrate on the posibility of the use of sensors in mobile devices with modified...
The article presents two methods of computing calories burned during exercise. They use data obtaine...
The main problem during research with a motion capture system and mobile device is lack of possibili...
This paper presents an application of built-in sensors of a mobile device – a more robust version of...
Artykuł przedstawia mozliwość wykorzystania urządzen mobilnych do rejestracji i wizualizacji ruchu. ...
Article shows analysis of Xamarin technology in two modes: Xamarin Forms and Xamarin Native, used fo...
The article describes construction and performance of mobile application monitoring position of the ...
Mobile applications for the Android platform can be implemented using Java or C#. The article presen...
Interfejs człowiek-komputer stanowi kluczowy element w codziennym użytku nowoczesnych urządzeń elekt...
The paper presents research on the applying augmented reality technology in the process of knowledge...
The rapid growth of smartphone market share is a key factor for both developing and implementing man...
To use a smart phone as a part of a telemedical health monitoring system requires a dedicated applic...
Android is a mobile device platform, whose resources are limited. Games, and high-performance applic...
The article presents the possibility to use mobile devices for recording and visualizing motion. Res...
The paper investigates possibility of using mobile devices as acceleration recorders. Presented rese...
This publication concentrate on the posibility of the use of sensors in mobile devices with modified...
The article presents two methods of computing calories burned during exercise. They use data obtaine...
The main problem during research with a motion capture system and mobile device is lack of possibili...
This paper presents an application of built-in sensors of a mobile device – a more robust version of...
Artykuł przedstawia mozliwość wykorzystania urządzen mobilnych do rejestracji i wizualizacji ruchu. ...
Article shows analysis of Xamarin technology in two modes: Xamarin Forms and Xamarin Native, used fo...
The article describes construction and performance of mobile application monitoring position of the ...
Mobile applications for the Android platform can be implemented using Java or C#. The article presen...
Interfejs człowiek-komputer stanowi kluczowy element w codziennym użytku nowoczesnych urządzeń elekt...
The paper presents research on the applying augmented reality technology in the process of knowledge...
The rapid growth of smartphone market share is a key factor for both developing and implementing man...
To use a smart phone as a part of a telemedical health monitoring system requires a dedicated applic...
Android is a mobile device platform, whose resources are limited. Games, and high-performance applic...