I report results of an experiment designed to study the relation between the process of information search and learning in a Cournot oligopoly, with limited a priori information. Different theories of learning have been applied to this setting, each yielding a specific market outcome in the long run, and postulating specific informational requirements. By allowing players to choose the information they wish to acquire, and controlling for these choices, I study the features of the learning model actually followed by the subjects, and the relation between the information they gather and the market behavior they adopt. According to my results, learning appears to be a composite process, in which different components coexist. Belief learning s...
An Oligopoly is a special type of market system in which the number of producers is small and the in...
We explore the stability of imitation in a 1200-period experimental Cournot game where subjects do n...
We study long-run learning in an experimental Cournot game with no explicit information about the pa...
I report results of an experiment designed to study the relation between the process of infor-mation...
This paper presents an experiment on learning in repeated games, which complements the analysis of p...
none2siThis paper presents an experiment on learning in repeated games, which complements the analys...
This paper presents an experiment designed to study firms’ behavior and market dynamics, when inform...
We examine the force of three types of behavioural dynamics in quantity-setting triopoly experiments...
Our experiments test the effect of different information settings on firms’ behaviour in duopoly pric...
In this paper we report the results from a series of experiments on Cournot (homogeneous and differe...
The current doctoral thesis is comprised of three distinct papers with a unifying theme of studying ...
The paper considers a simple oligopoly model where firms know their own and the average pay-off in t...
Managers often employ market response models as decision aids and historical information of competit...
The paper considers a simple oligopoly model where firms know their own and the average pay-off in t...
The paper considers a simple oligopoly model where firms know their own and the average pay-off in t...
An Oligopoly is a special type of market system in which the number of producers is small and the in...
We explore the stability of imitation in a 1200-period experimental Cournot game where subjects do n...
We study long-run learning in an experimental Cournot game with no explicit information about the pa...
I report results of an experiment designed to study the relation between the process of infor-mation...
This paper presents an experiment on learning in repeated games, which complements the analysis of p...
none2siThis paper presents an experiment on learning in repeated games, which complements the analys...
This paper presents an experiment designed to study firms’ behavior and market dynamics, when inform...
We examine the force of three types of behavioural dynamics in quantity-setting triopoly experiments...
Our experiments test the effect of different information settings on firms’ behaviour in duopoly pric...
In this paper we report the results from a series of experiments on Cournot (homogeneous and differe...
The current doctoral thesis is comprised of three distinct papers with a unifying theme of studying ...
The paper considers a simple oligopoly model where firms know their own and the average pay-off in t...
Managers often employ market response models as decision aids and historical information of competit...
The paper considers a simple oligopoly model where firms know their own and the average pay-off in t...
The paper considers a simple oligopoly model where firms know their own and the average pay-off in t...
An Oligopoly is a special type of market system in which the number of producers is small and the in...
We explore the stability of imitation in a 1200-period experimental Cournot game where subjects do n...
We study long-run learning in an experimental Cournot game with no explicit information about the pa...