While traditional mechanism design typically assumes isomorphism between the agents' type- and action spaces, in many situations the agents face strict restrictions on their action space due to, e.g., technical, behavioral or regulatory reasons. We devise a general framework for the study of mechanism design in single-parameter environments with restricted action spaces. Our contribution is threefold. First, we characterize sufficient conditions under which the information-theoretically optimal social-choice rule can be implemented in dominant strategies, and prove that any multilinear social-choice rule is dominant-strategy implementable with no additional cost. Second, we identify necessary conditions for the optimality of action-bounded ...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key diffi...
We study dominant strategy incentive compatible (DIC) and deterministic mechanisms in a social choic...
This paper studies a mechanism design model where the players and the designer are nodes in a commun...
While traditional mechanism design typically assumes isomorphism between the agents’ type- and actio...
While traditional mechanism design typically assumes isomorphism between the type space of the playe...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...
This dissertation studies how asymmetric information between economic agents interacts with their in...
We investigate the mechanism design problem when the agents and the mechanism have computational res...
We address the following mechanism design problem: Given a multi-player Normal-Form Game (NFG) with ...
Efficient allocation of network resources is a highly desirable goal, with applications of interest ...
We derive a necessary condition, called the chain dominance prop-erty, for social choice corresponde...
We characterize the performance of strategyproof and group-strategyproof social choice rules, for pl...
We provide general conditions under which principal-agent problems admit mechanisms that are optimal...
This paper studies a mechanism design model where the players and the designer are nodes in a commun...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key diffi...
We study dominant strategy incentive compatible (DIC) and deterministic mechanisms in a social choic...
This paper studies a mechanism design model where the players and the designer are nodes in a commun...
While traditional mechanism design typically assumes isomorphism between the agents’ type- and actio...
While traditional mechanism design typically assumes isomorphism between the type space of the playe...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...
We study the problem where a group of agents need to choose from a finite set of social outcomes. We...
This dissertation studies how asymmetric information between economic agents interacts with their in...
We investigate the mechanism design problem when the agents and the mechanism have computational res...
We address the following mechanism design problem: Given a multi-player Normal-Form Game (NFG) with ...
Efficient allocation of network resources is a highly desirable goal, with applications of interest ...
We derive a necessary condition, called the chain dominance prop-erty, for social choice corresponde...
We characterize the performance of strategyproof and group-strategyproof social choice rules, for pl...
We provide general conditions under which principal-agent problems admit mechanisms that are optimal...
This paper studies a mechanism design model where the players and the designer are nodes in a commun...
The aggregation of conflicting preferences is a central problem in multiagent systems. The key diffi...
We study dominant strategy incentive compatible (DIC) and deterministic mechanisms in a social choic...
This paper studies a mechanism design model where the players and the designer are nodes in a commun...