We consider a service system (Qs) that operates according to the FCFS discipline, and in which the service rate is an increasing function of the queue length. Customers arrive sequentially to the system and decide whether or not to join, using decision rules based upon the queue length on arrival to (Qs) . Each customer is interested in selecting a rule that meets a certain optimality criterion with regards to their expected sojourn time in the system; as a consequence, the decision rules of other customers need to be taken into account. Within a particular class of decision rules for an associated infinite player game, the structure of the Nash equilibrium routing policies is characterized. We prove that within this class, there exist a fi...
We consider scheduling in distributed systems from a game theoretic point view while taking into acc...
Abstract—We develop a framework to study differentiated services when there are competing network pr...
In most decision models dealing with unobservable stochastic congested environments, one looks for a...
We consider a service system (QS) that operates according to the FCFS discipline, and in which the s...
We study the customers' Nash equilibrium behavior in a single server observable queue with Poisson a...
We consider customer joining behaviour for a system that consists of a FCFS queue with Bernoulli fee...
Queuing theory formalizes a comprehensive framework for studying dynamics of networked systems where...
This paper introduces non-cooperative games on a network of single server queues with fixed routes. ...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
We consider two dynamic routing problems into several parallel queues. First, we consider the case w...
We consider customer joining behaviour for a system that consists of a FCFS queue with Bernoulli fee...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
Abstract We consider strategic arrivals to a FCFS service system that starts service ...
We study a class of games which models the competition among agents to access some service provided ...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
We consider scheduling in distributed systems from a game theoretic point view while taking into acc...
Abstract—We develop a framework to study differentiated services when there are competing network pr...
In most decision models dealing with unobservable stochastic congested environments, one looks for a...
We consider a service system (QS) that operates according to the FCFS discipline, and in which the s...
We study the customers' Nash equilibrium behavior in a single server observable queue with Poisson a...
We consider customer joining behaviour for a system that consists of a FCFS queue with Bernoulli fee...
Queuing theory formalizes a comprehensive framework for studying dynamics of networked systems where...
This paper introduces non-cooperative games on a network of single server queues with fixed routes. ...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
We consider two dynamic routing problems into several parallel queues. First, we consider the case w...
We consider customer joining behaviour for a system that consists of a FCFS queue with Bernoulli fee...
49 p.An important topic in game theory is inefficiency of Nash equilibria. In this thesis, we apply ...
Abstract We consider strategic arrivals to a FCFS service system that starts service ...
We study a class of games which models the competition among agents to access some service provided ...
We study a class of single-server queueing systems with a finite population size, FIFO queue discipl...
We consider scheduling in distributed systems from a game theoretic point view while taking into acc...
Abstract—We develop a framework to study differentiated services when there are competing network pr...
In most decision models dealing with unobservable stochastic congested environments, one looks for a...