We introduce an efficient solution for games with communication graph structures and show that it is characterized by efficiency, fairness and a new axiom called component balancedness. This latter axiom compares for every component in the communication graph the total payoff to the players of this component in the game itself to the total payoff of these players when applying the solution to the subgame induced by this component.TU game, communication graph, Myerson value, fairness, efficiency
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
A communication situation consists of a coalitional game and a graph, the nodes of the graph corresp...
We study cooperative games with communication structure, represented by an undirected graph. Players...
We introduce an efficient solution for games with communication graph structures and show that it is...
We introduce an efficient solution for games with communication graph structures and show that it is...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
Abstract. In this paper we study cooperative transferable utility games with communi-cation structur...
We introduce an Owen-type value for games with two-level communication structure, which is a structu...
We introduce an Owen-type value for games with two-level communication structure, which is a structu...
We study cooperative transferable utility games with a communication structure represented by an und...
Using network control structures this paper introduces network communication games as a generalizati...
In this paper we introduce two values for cooperative games with communication graph structure. For ...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
We study cooperative games with communication structure, represented by an undirected graph. Players...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
A communication situation consists of a coalitional game and a graph, the nodes of the graph corresp...
We study cooperative games with communication structure, represented by an undirected graph. Players...
We introduce an efficient solution for games with communication graph structures and show that it is...
We introduce an efficient solution for games with communication graph structures and show that it is...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
Abstract. In this paper we study cooperative transferable utility games with communi-cation structur...
We introduce an Owen-type value for games with two-level communication structure, which is a structu...
We introduce an Owen-type value for games with two-level communication structure, which is a structu...
We study cooperative transferable utility games with a communication structure represented by an und...
Using network control structures this paper introduces network communication games as a generalizati...
In this paper we introduce two values for cooperative games with communication graph structure. For ...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
We study cooperative games with communication structure, represented by an undirected graph. Players...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
In this paper we study cooperative games with limited cooperation possibilities, represented by an u...
A communication situation consists of a coalitional game and a graph, the nodes of the graph corresp...
We study cooperative games with communication structure, represented by an undirected graph. Players...