The objective of this research was to validate an online sports betting adoption model among students in a tertiary institution. The research model incorporated key constructs in the Technology Acceptance Model (TAM) and two other constructs - gambling belief and subjective norm. Data collected from a questionnaire survey were used to test the model. The results, based on 212 survey returns, supported all the hypotheses proposed in this study. They showed that perceived usefulness, perceived ease of use, attitude, gambling belief, and subjective norm had either direct or indirect influence on intention to bet online. The study discussed the implications of the results for industry practitioners and gambling counselors.
Gambling has been around for hundreds, possibly thousands, of years, and is arguably one of the olde...
Increasing technological advancements and changing consumer behavior has resulted in individuals hav...
In the last two decades, many companies create online games. Online game is a game that is connected...
The objective of this research was to validate an online sports betting adoption model among student...
The objective of this research was to validate a model on online gambling intention. Given that ther...
[[abstract]]Much of the future growth of the lottery business is expected to take place in online ch...
This paper reports the results of a study that sought to analyse the attributes of gambling technolo...
The online marketing has gained prominence among sport event tourists due to its sophisticated featu...
https://kent-islandora.s3.us-east-2.amazonaws.com/node/9961/8853-thumbnail.jpgThis study proposed an...
AbstractThis study look at antecedents to individual adoption of a fantasy sports website. The autho...
Sports betting is now the most popular online gambling activity in Europe. The growth of this indust...
Online sports gambling is a popular recreational activity. Using the Theory of Planned Behaviour as ...
This study investigates the effects of online sports betting on the perceived social wellbeing of st...
Online gambling is a fast-growing phenomenon reflected in an industry experiencing rapid growth rate...
In recent years online innovations in Internet content offerings has produced a myriad of highly int...
Gambling has been around for hundreds, possibly thousands, of years, and is arguably one of the olde...
Increasing technological advancements and changing consumer behavior has resulted in individuals hav...
In the last two decades, many companies create online games. Online game is a game that is connected...
The objective of this research was to validate an online sports betting adoption model among student...
The objective of this research was to validate a model on online gambling intention. Given that ther...
[[abstract]]Much of the future growth of the lottery business is expected to take place in online ch...
This paper reports the results of a study that sought to analyse the attributes of gambling technolo...
The online marketing has gained prominence among sport event tourists due to its sophisticated featu...
https://kent-islandora.s3.us-east-2.amazonaws.com/node/9961/8853-thumbnail.jpgThis study proposed an...
AbstractThis study look at antecedents to individual adoption of a fantasy sports website. The autho...
Sports betting is now the most popular online gambling activity in Europe. The growth of this indust...
Online sports gambling is a popular recreational activity. Using the Theory of Planned Behaviour as ...
This study investigates the effects of online sports betting on the perceived social wellbeing of st...
Online gambling is a fast-growing phenomenon reflected in an industry experiencing rapid growth rate...
In recent years online innovations in Internet content offerings has produced a myriad of highly int...
Gambling has been around for hundreds, possibly thousands, of years, and is arguably one of the olde...
Increasing technological advancements and changing consumer behavior has resulted in individuals hav...
In the last two decades, many companies create online games. Online game is a game that is connected...