We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay of contributions in standard public goods games cannot be fully explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in contributions in standard public goods games. The contribution dynamics of subjects, who are identified as conditional cooperators, differ strongly from the learning dynamics, while a learning model estimated from the limited information treatment tracks behavior for su...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
Previous experimental studies have documented quick convergence to equilibrium play in market entry ...
In a repeated-interaction public goods economy, incomplete information and dy-namic behavior may aff...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We use a limited information environment to mimic the state of confusion in an experimental public g...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
We use a limited information environment to assess the role of confusion in the repeated voluntary c...
Economists use public goods experiments to develop and test theories of individual preferences and i...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
We present a novel experiment to evaluate the role of confusion in explaining the dynamics of contri...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
Previous experimental studies have documented quick convergence to equilibrium play in market entry ...
In a repeated-interaction public goods economy, incomplete information and dy-namic behavior may aff...
We use a limited information environment to mimic the state of confusion in an experimental, repeate...
We use a limited information environment to mimic the state of confusion in an experimental public g...
We propose an individual-based model to describe the effects of memory and learning in the evolution...
We use a limited information environment to assess the role of confusion in the repeated voluntary c...
Economists use public goods experiments to develop and test theories of individual preferences and i...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
In finitely repeated laboratory public goods games contributions start at about 40 to 60 percent of ...
Economic games such as the public goods game are increasingly being used to measure social behaviour...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
We present a novel experiment to evaluate the role of confusion in explaining the dynamics of contri...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
The authors examine learning in all experiments they could locate involving one hundred periods or m...
Economic experiments are often used to study if humans altruistically value the welfare of others. A...
Previous experimental studies have documented quick convergence to equilibrium play in market entry ...
In a repeated-interaction public goods economy, incomplete information and dy-namic behavior may aff...