Abstract — We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two different training techniques, the Evolutionary Algorithms and the Backpropagation Algorithm. In this paper, we detail some of the investigations to improve the training, with a view to having the computer controlled bikes performing as well or better than a human player at playing the game. Techniques investigated here to improve backpropagation are bagging and boosting, while alternative crossover techniques have also been investigated to improve Evolution
Congress on Evolutionary Computation. Washington, DC, 6-9 July 1999.Neural networks (NN) can be used...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Recent developments in nature-inspired computation have heightened the need for research into the th...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
The usage of neural network-based artificial intelligence in game industry is still minimal, particu...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
Complex task solving can be carried out by decomposing the original problem into more specific and s...
The paper is a demonstration of using the NEAT algorithm to allow artificial neural networks to evol...
Abstract-Computer game industry is one of the most prof itable nowadays. Although this industry has ...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
A lot of games rely on very rigid Artificial Intel- ligence techniques such as Finite-State machines ...
Published ArticlePeople have tried different ways to make machines intelligent. One option is to use...
The possibility of simulated trained artificial intelligence (AI) for robotic locomotive behaviour h...
Congress on Evolutionary Computation. Washington, DC, 6-9 July 1999.Neural networks (NN) can be used...
Producing locomotion controllers for general bodies has multiple applications, foremost in robotics....
Congress on Evolutionary Computation. Washington, DC, 6-9 July 1999.Neural networks (NN) can be used...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Recent developments in nature-inspired computation have heightened the need for research into the th...
This file was last viewed in Microsoft Edge.Neural networks have been widely used for their ability ...
The usage of neural network-based artificial intelligence in game industry is still minimal, particu...
In this work the author analyzes the usage of artificial neural networks in games. The author also a...
Complex task solving can be carried out by decomposing the original problem into more specific and s...
The paper is a demonstration of using the NEAT algorithm to allow artificial neural networks to evol...
Abstract-Computer game industry is one of the most prof itable nowadays. Although this industry has ...
I conduct a comparative study of different tech-niques (standard backprop, complementary reinforce-m...
A lot of games rely on very rigid Artificial Intel- ligence techniques such as Finite-State machines ...
Published ArticlePeople have tried different ways to make machines intelligent. One option is to use...
The possibility of simulated trained artificial intelligence (AI) for robotic locomotive behaviour h...
Congress on Evolutionary Computation. Washington, DC, 6-9 July 1999.Neural networks (NN) can be used...
Producing locomotion controllers for general bodies has multiple applications, foremost in robotics....
Congress on Evolutionary Computation. Washington, DC, 6-9 July 1999.Neural networks (NN) can be used...
This paper reports on experiments investigating the use of Evolutionary Algorithms to train Artifici...
Recent developments in nature-inspired computation have heightened the need for research into the th...