Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contribute to the meaningfulness of games. Gameplay also needs to be understood in terms of affective response: the embodied, multisensory perception of the game environment. Distinguishing between affect and emotion, this paper frames the former in terms of the unquantifiable bodily dimensions of gameplay – the ‘feel ’ of a game. It argues that affective response incorporates physiological and temporal dimensions that lie outside the domain of linear time and conscious choice, using examples of games like Rez that link positive player experience to bodily awareness and u...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Abstract The thesis aimed to study the emotional impact of video games and how these emotions shape ...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
In this thesis I aim to answer the question how affect theory can be used to analyse how emotions ar...
Critical engine studies is a burgeoning subfield of games studies that takes as its point of departu...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
Why do we so compulsively play video games? Might it have something to do with how gaming affects ou...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Affective Gaming is an intervention in the field of game studies, designed to address the lack of ra...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
“Affect, at its most anthropomorphic, is the name we give to those forces – visceral forces beneath,...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Abstract The thesis aimed to study the emotional impact of video games and how these emotions shape ...
As a discourse, digital game studies is still in the process of formation, charting its terrain, def...
In this thesis I aim to answer the question how affect theory can be used to analyse how emotions ar...
Critical engine studies is a burgeoning subfield of games studies that takes as its point of departu...
By exploring emotions at play in video game experiences, we sought to analyze how people interact wi...
Why do we so compulsively play video games? Might it have something to do with how gaming affects ou...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
Affective Gaming is an intervention in the field of game studies, designed to address the lack of ra...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
In this paper we describe the fundamentals of affective gaming from a physiological point of view, c...
Video games are a multi-billion global industry. Existing at the intersection of technology, art, an...
“Affect, at its most anthropomorphic, is the name we give to those forces – visceral forces beneath,...
Digital games have become a pervasive aspect of the contemporary media landscape, yet our understand...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Abstract The thesis aimed to study the emotional impact of video games and how these emotions shape ...