In this paper, we articulate a meshless computational paradigm for the effective modeling, accurate physical simulation, and real-time animation of point-sampled solid objects. Both the interior and the boundary geometry of our volumetric object representation only consist of points, further extending the powerful and popular method of point-sampled surfaces to the volumetric setting. We build the point-based physical model upon continuum mechanics, which affords to effectively model the dynamic elastic behavior of point-based volumetric objects. When only surface samples are provided, our prototype system first generates both interior volumetric points and a volumetric distance field with octree structure. The physics of these volumetric p...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Abstract As 3D digital photographic and scanning devices produce higher resolu-tion images, acquired...
In this paper, we articulate a novel meshless computational paradigm for the effective modeling, acc...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
We present a simplified approach for animation of geometrically complex deformable objects represent...
Knowledge of the physical properties of objects is essential in a wide range of robotic manipulation...
This paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Abstract As 3D digital photographic and scanning devices produce higher resolu-tion images, acquired...
In this paper, we articulate a novel meshless computational paradigm for the effective modeling, acc...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
We present a new framework for interactive shape deformation modeling and key frame interpolation ba...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
Deformable models have been widely studied by the CG community for more than two decades. Many issue...
We present a simplified approach for animation of geometrically complex deformable objects represent...
Knowledge of the physical properties of objects is essential in a wide range of robotic manipulation...
This paper proposes a fast, stable and accurate meshless method to simulate geometrically non-linear...
International audienceThis paper proposes a fast, stable and accurate meshless method to simulate ge...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...