Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for computer–generated information to appear to the user as though it was anchored in the real world. Often, these algorithms require creation of a multiscale Gaussian pyramid or repetitive re–projection of the images. Such operations, however, can be computationally expensive, and such head–tracking algorithms are desired to run in real–time on a body borne computer. In this paper, we present a method of using the 3D computer graphics hardware that is available in a typical wearable computer to accelerate the repetitive image projections required in many computer vision algo...
The authors describe a correlation based vision system called MBVS (Model Based Vision System) using...
Computer vision has seen tremendous success in refashioning cameras from mere recording equipment to...
Abstract Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized h...
In some sense, computer graphics and computer vision are inverses of one another. Special purpose co...
Development of computer graphics during last few decades gives a lot of opportunities for designing ...
This paper outlines a system design and implementation of a 3D input device for graphical applicatio...
The Graphics Analysis Facility (GRAF) at JSC has developed a rapid algorithm for computing realistic...
Mixed reality techniques are presented. Implementation and application of CAMSHIFT algorithm is disc...
iii Real-time 3D Person Tracking and Dense Stereo Maps Using GPU Acceleration Kendall Merriman Inter...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
This paper presents a robust and flexible framework for augmented reality which does not require ins...
Realtime image processing provides a general framework for robust mediated reality problems. This pa...
Augmented Reality Systems (ARS) attempt to enhance humans' perception of their indoors and outdoors ...
Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized hardware t...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
The authors describe a correlation based vision system called MBVS (Model Based Vision System) using...
Computer vision has seen tremendous success in refashioning cameras from mere recording equipment to...
Abstract Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized h...
In some sense, computer graphics and computer vision are inverses of one another. Special purpose co...
Development of computer graphics during last few decades gives a lot of opportunities for designing ...
This paper outlines a system design and implementation of a 3D input device for graphical applicatio...
The Graphics Analysis Facility (GRAF) at JSC has developed a rapid algorithm for computing realistic...
Mixed reality techniques are presented. Implementation and application of CAMSHIFT algorithm is disc...
iii Real-time 3D Person Tracking and Dense Stereo Maps Using GPU Acceleration Kendall Merriman Inter...
Automatic, non-intrusive vision-based capture of the human body motion opens new possibilities in ap...
This paper presents a robust and flexible framework for augmented reality which does not require ins...
Realtime image processing provides a general framework for robust mediated reality problems. This pa...
Augmented Reality Systems (ARS) attempt to enhance humans' perception of their indoors and outdoors ...
Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized hardware t...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
The authors describe a correlation based vision system called MBVS (Model Based Vision System) using...
Computer vision has seen tremendous success in refashioning cameras from mere recording equipment to...
Abstract Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized h...