User experience is becoming a key term in the world of interactive product design. The term itself lacks proper theoretical definition and is used in many different, even contradictory, ways. This paper reviews various existing approaches to understanding user experience and describes three main approaches and their differences. A missing perspective is noted in all three: their focus is on only the individual having the experience and neglects the kinds of experiences that are created together with others. To address this, a new elaboration called co-experience is presented. It builds on an existing approach but borrows from symbolic interactionism to create a more inclusive interactionist framework for thinking about user experiences. Dat...
The term User Experience (UX) was introduced to define the dynamics of the human-product interaction...
User experience determines the quality of an interaction being used by an actor in order to achieve ...
Paradigm shifts can be noted to have taken place in several areas of user-technology research. The m...
The topic of this article-based dissertation is the definition of user experience in user centred de...
Design activity has recently attempted to embrace “designing the user experience. ” Designers need t...
In this paper, we aim at taking the concept of co-experience further by explaining how interactive t...
User expectations, motivations and feelings when using a product or encountering a system have urged...
The paper discusses the analysis and design of pervasive and multichannel user experiences within ne...
Design deals with improving the lives of people. As such interactions with products, interfaces, and...
You cannot NOT have a user experience' (Lou Carbone) As McCarthy and Wright [1] put it, we do not ju...
Abstract- This paper explores User Experience, a rather novel and popular view on human-computer int...
A steady stream of research in user experience (UX) has been produced over the last ten years. Howev...
User experience research in the field of human-computer interaction tries to understand how humans e...
Design deals with improving the lives of people. As such interactions with products, interfaces, and...
The notion of experience has gained in popularity both in management and in computer science. To ass...
The term User Experience (UX) was introduced to define the dynamics of the human-product interaction...
User experience determines the quality of an interaction being used by an actor in order to achieve ...
Paradigm shifts can be noted to have taken place in several areas of user-technology research. The m...
The topic of this article-based dissertation is the definition of user experience in user centred de...
Design activity has recently attempted to embrace “designing the user experience. ” Designers need t...
In this paper, we aim at taking the concept of co-experience further by explaining how interactive t...
User expectations, motivations and feelings when using a product or encountering a system have urged...
The paper discusses the analysis and design of pervasive and multichannel user experiences within ne...
Design deals with improving the lives of people. As such interactions with products, interfaces, and...
You cannot NOT have a user experience' (Lou Carbone) As McCarthy and Wright [1] put it, we do not ju...
Abstract- This paper explores User Experience, a rather novel and popular view on human-computer int...
A steady stream of research in user experience (UX) has been produced over the last ten years. Howev...
User experience research in the field of human-computer interaction tries to understand how humans e...
Design deals with improving the lives of people. As such interactions with products, interfaces, and...
The notion of experience has gained in popularity both in management and in computer science. To ass...
The term User Experience (UX) was introduced to define the dynamics of the human-product interaction...
User experience determines the quality of an interaction being used by an actor in order to achieve ...
Paradigm shifts can be noted to have taken place in several areas of user-technology research. The m...