We analyze a randomized pursuit-evasion game on graphs. This game is played by two players, a hunter and a rabbit. Let G be any connected, undirected graph with n nodes. The game is played in rounds and in each round both the hunter and the rabbit are located at a node of the graph. Between rounds both the hunter and the rabbit can stay at the current node or move to another node. The hunter is assumed to be restricted to the graph G: in every round, the hunter can move using at most one edge. For the rabbit we investigate two models: in one model the rabbit is restricted to the same graph as the hunter, and in the other model the rabbit is unrestricted, i.e., it can jump to an arbitrary node in every round. We say that the rabbit is caught...
This is a survey of a property of random walks on a cycle graph. We explain the Hunter vs. Rabbit ga...
AbstractWe study the parameterized complexity of four variants of pursuit-evasion on graphs: Seeded ...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing...
{ We analyze a randomized pursuit-evasion game on graphs. This game is played by two players, a {\em...
We analyze a randomized pursuit-evasion game on graphs. This game is played by two players, a hunter...
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading r...
Abstract We study the following pursuit-evasion game: One ormore hunters are seeking to capture an e...
Randomized Pursuit-Evasion with Limited Visibility We study the following pursuit-evasion game: One ...
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading r...
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading r...
Randomized Pursuit-Evasion with Local Visibility We study the following pursuit-evasion game: One or...
In this thesis, we studied two aspects of random geometric graphs: pursuit-evasion and treewidth. We...
International audienceThe Hunters and Rabbit game is played on a graph G where the Hunter player sho...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
Two players, Red and Blue, each independently choose a vertex of a connected graph G. Red must then ...
This is a survey of a property of random walks on a cycle graph. We explain the Hunter vs. Rabbit ga...
AbstractWe study the parameterized complexity of four variants of pursuit-evasion on graphs: Seeded ...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing...
{ We analyze a randomized pursuit-evasion game on graphs. This game is played by two players, a {\em...
We analyze a randomized pursuit-evasion game on graphs. This game is played by two players, a hunter...
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading r...
Abstract We study the following pursuit-evasion game: One ormore hunters are seeking to capture an e...
Randomized Pursuit-Evasion with Limited Visibility We study the following pursuit-evasion game: One ...
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading r...
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading r...
Randomized Pursuit-Evasion with Local Visibility We study the following pursuit-evasion game: One or...
In this thesis, we studied two aspects of random geometric graphs: pursuit-evasion and treewidth. We...
International audienceThe Hunters and Rabbit game is played on a graph G where the Hunter player sho...
This paper contains two main results. First, we revisit the well-known visibility-based pursuit–evas...
Two players, Red and Blue, each independently choose a vertex of a connected graph G. Red must then ...
This is a survey of a property of random walks on a cycle graph. We explain the Hunter vs. Rabbit ga...
AbstractWe study the parameterized complexity of four variants of pursuit-evasion on graphs: Seeded ...
We address discrete-time pursuit-evasion games in the plane where every player has identical sensing...