This paper describes ongoing work on a system to animate and render large flocks of furry or woolly animals. An outside agent, the sheepdog, tries to control another group of agents (a flock of sheep) that observe two rules of flocking: cohesion and separation. We also describe our efforts to create realistic animations for the dog and sheep, using insights from animal gait studies, along with our system to render the large woolly flock in realtime using multi-view impostors with color variation. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: 1
Shepherding with a dog presents an interesting challenge for artificial intelligence, with multiple ...
Herding of sheep by dogs is a powerful example of one individual causing many unwilling individuals ...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
International audienceAnimating herds of animals while achieving both convincing global shapes and p...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
We present a method for animating herds of animals to fol-low terrain surfaces in real time. This me...
The Robot Sheepdog Project has developed a mobile robot that gathers a ock of ducks and manoeuvres t...
The Robot Sheepdog Project was a rst investigation into the application of autonomous robots to cont...
The challenge is how to give the creatures the ability to follow spatial restrinction while keeping ...
Simulating the natural movement of large groups of flocking animals has been a growing field of rese...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
In the virtual world, the simulation of flocking behaviour has been actively investigated since the ...
Shepherding with a dog presents an interesting challenge for artificial intelligence, with multiple ...
Herding of sheep by dogs is a powerful example of one individual causing many unwilling individuals ...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...
A method is presented for animating herds of animals that can follow terrain while being efficient e...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
International audienceAnimating herds of animals while achieving both convincing global shapes and p...
The Flock Animation & Modeling Environment (FAME) library is a software library package that provide...
We present a method for animating herds of animals to fol-low terrain surfaces in real time. This me...
The Robot Sheepdog Project has developed a mobile robot that gathers a ock of ducks and manoeuvres t...
The Robot Sheepdog Project was a rst investigation into the application of autonomous robots to cont...
The challenge is how to give the creatures the ability to follow spatial restrinction while keeping ...
Simulating the natural movement of large groups of flocking animals has been a growing field of rese...
Birds, fish, and many other animals are able to move gracefully and efficiently as a herd, flock, or...
We propose a novel shape-constrained flock animation system for interactively controlling flock navi...
In the virtual world, the simulation of flocking behaviour has been actively investigated since the ...
Shepherding with a dog presents an interesting challenge for artificial intelligence, with multiple ...
Herding of sheep by dogs is a powerful example of one individual causing many unwilling individuals ...
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful...