Abstract. We consider the idea of controlling the evolution of a membrane system. In particular, we investigate a model of membrane systems using promoted rules, where a string of promoters (called the control string) “travels ” through the regions, activating the rules of the system. This control string is present in the skin region at the beginning of the computation – one can interpret that it has been inserted in the system before starting the computation – and it is “consumed”, symbol by symbol, while traveling through the system. In this way, the inserted string drives the computation of the membrane system by controlling the activation of evolution rules. When the control string is entirely consumed and no rule can be applied anymore...
AbstractIn addressing certain problems about membrane computing, a recent and active branch of natur...
In this paper we investigate the use of general topological spaces as control mechanisms for membra...
Membrane computing is a branch of natural computing which abstracts computing models from the struct...
We consider a uniform way of treating objects and rules in P systems: we start with multisets of rul...
This paper proposes a new model of P systems where the rules are activated by objects present in th...
Abstract. In this paper we provide a semantics for membrane systems given by rewriting strategies. W...
AbstractMembrane computing is a biologically inspired computational paradigm. Motivated by brane cal...
AbstractWe describe an extension of P systems where each membrane has an associated control nucleus ...
We present an operational semantics of the membrane systems, using an appropriate notion of configur...
A membrane system (P system) is a model of computation inspired by some basic features of the struct...
AbstractMembrane computing is a biologically inspired computational paradigm. Motivated by brane cal...
Membrane systems are models of computation which are inspired by some basic features of biological m...
Cell-like P systems with symport/antiport rules are computing models inspired by theconservation law...
Languages appeared from the very beginning in membrane computing, by their length sets or directly a...
AbstractA membrane system is a model of computation which is inspired by some basic features of biol...
AbstractIn addressing certain problems about membrane computing, a recent and active branch of natur...
In this paper we investigate the use of general topological spaces as control mechanisms for membra...
Membrane computing is a branch of natural computing which abstracts computing models from the struct...
We consider a uniform way of treating objects and rules in P systems: we start with multisets of rul...
This paper proposes a new model of P systems where the rules are activated by objects present in th...
Abstract. In this paper we provide a semantics for membrane systems given by rewriting strategies. W...
AbstractMembrane computing is a biologically inspired computational paradigm. Motivated by brane cal...
AbstractWe describe an extension of P systems where each membrane has an associated control nucleus ...
We present an operational semantics of the membrane systems, using an appropriate notion of configur...
A membrane system (P system) is a model of computation inspired by some basic features of the struct...
AbstractMembrane computing is a biologically inspired computational paradigm. Motivated by brane cal...
Membrane systems are models of computation which are inspired by some basic features of biological m...
Cell-like P systems with symport/antiport rules are computing models inspired by theconservation law...
Languages appeared from the very beginning in membrane computing, by their length sets or directly a...
AbstractA membrane system is a model of computation which is inspired by some basic features of biol...
AbstractIn addressing certain problems about membrane computing, a recent and active branch of natur...
In this paper we investigate the use of general topological spaces as control mechanisms for membra...
Membrane computing is a branch of natural computing which abstracts computing models from the struct...