How do we conceptualise and design mixed reality environments (MREs) to support creative play? Here we describe a first pass at a conceptual framework and use it to design a MRE for young children to explore in, focussing on the familiar activity of colour mixing. Different set-ups were provided, where paint or light colours could be mixed, using either physical tools, digital tools or a combination of these. The paper describes how children collaboratively discovered creative ways of using the mixed reality spaces for colour-mixing. We reflect on the success of the framework and our findings for designing effective play in MREs. 1
This paper proposes a workshop for the process introducing 'Happy Lanes' colouring method; a colouri...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...
How do we conceptualise and design mixed reality environments (MREs) to support creative play? Here ...
How do we conceptualise and design mixed reality environments (MREs)? Here we describe a first pass ...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
Abstract- This article reports on child-focused reflections from research findings of a year-long in...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper we explore how to design for different levels of social play such as solitary, paralle...
Fauconnier and Turner (2002, pp. 389-396) provide an overview of how blending affects the course of ...
This paper is the outcome of a dialogue between two lecturers in the visual arts from universities i...
Infinite Infants is a three-year research project exploring the potential for sensory, networked and...
This paper explores and illuminates the work in progress of the ‘Sound of Colour’, an interactive mu...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
This paper proposes a workshop for the process introducing 'Happy Lanes' colouring method; a colouri...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...
How do we conceptualise and design mixed reality environments (MREs) to support creative play? Here ...
How do we conceptualise and design mixed reality environments (MREs)? Here we describe a first pass ...
Abstract. Learning is an active, constructive and collaborative process, where people construct know...
Abstract- This article reports on child-focused reflections from research findings of a year-long in...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper, we describe our design research on tangible play objects that stimulate social and ph...
In this paper we explore how to design for different levels of social play such as solitary, paralle...
Fauconnier and Turner (2002, pp. 389-396) provide an overview of how blending affects the course of ...
This paper is the outcome of a dialogue between two lecturers in the visual arts from universities i...
Infinite Infants is a three-year research project exploring the potential for sensory, networked and...
This paper explores and illuminates the work in progress of the ‘Sound of Colour’, an interactive mu...
Game-based learning is one efficient pedagogical concept that uses game principles to incite learner...
This paper proposes a workshop for the process introducing 'Happy Lanes' colouring method; a colouri...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines o...