This paper considers cross-cultural patterns of game-playing activities. The paper is part of an overall argument regarding computer games as a possible technological entry point for novice users. In particular, increasing use of games in educational settings has drawn attention to the fact that computer games can be a way for young people to gain an initial exposure to computer technology. The paper discusses game-playing patterns in the US and South Korea in order to demonstrate that such patterns vary based on country. The paper then considers survey work conducted in March 2003 in Uzbekistan that presents a snapshot of game-playing activity in a country that is in early stages of computer technology adoption. This paper is part of a lar...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
"Simultaneously lacking some fundamental data about the role of digital games in culture, while bein...
In recent years, the game industry has become one of the most popular and competitive industries. To...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Tens of millions of people in developing countries play computer games on a regular basis. Computer ...
In this paper we present why computer games can be considered as art and how it can be used as a new...
Social problem-solving is a skill that needs to be developed starting from an early age in order to ...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
Gross, 2001). In the past, playing digital games was the realm of dedicated heavy gamers. Today it i...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This thesis inquires into whether a specific online game could be used as a catalyst for intercultur...
This thesis inquires into whether a specific online game could be used as a catalyst for intercultur...
The need for an understanding of computer games when creating a culture political strategy concernin...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
"Simultaneously lacking some fundamental data about the role of digital games in culture, while bein...
In recent years, the game industry has become one of the most popular and competitive industries. To...
Digital gaming has fast become a favourite pastime of individuals worldwide owing to the rapid advan...
Tens of millions of people in developing countries play computer games on a regular basis. Computer ...
In this paper we present why computer games can be considered as art and how it can be used as a new...
Social problem-solving is a skill that needs to be developed starting from an early age in order to ...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
This paper seeks to explain the different rates of adoption for networked gaming and mobile gaming t...
Gross, 2001). In the past, playing digital games was the realm of dedicated heavy gamers. Today it i...
Compares games as one of the most interesting phenomena related to the computerization are the subje...
This thesis inquires into whether a specific online game could be used as a catalyst for intercultur...
This thesis inquires into whether a specific online game could be used as a catalyst for intercultur...
The need for an understanding of computer games when creating a culture political strategy concernin...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
This paper addresses the reason behind the relative underdevelopment of the educational computer gam...
"Simultaneously lacking some fundamental data about the role of digital games in culture, while bein...
In recent years, the game industry has become one of the most popular and competitive industries. To...