This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing, tangible interaction and social computing within a mixed reality space, which enables intuitive interaction with physical world and virtual world. We believe it has potential advantages to support novel interactive theatre experiences. Therefore, we explored the novel interactive theatre experience supported in the embodied mixed reality space, and implemented live 3D characters to interact with user in such a system. 1
The context of this work is to develop, adapt and integrate augmented reality related tools to enhan...
In this paper we present the results of a qualitative, empirical study exploring the impact of immer...
The present paper elaborates on applications of a mixed-reality system, named Transfiction, designed...
Our system of Mixed Reality and 3D Live with Ambient Intelligence (AmI) is indented to bring perform...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
This paper presents a novel wearable computer interaction and entertainment system which provides an...
Although artistic augmented reality (AR) and mixed reality (MR) experiences have been discussed in m...
A trained interactive performer uses a combination of head-motion capture and a new desktop gesture/...
International audienceHuman-Computer Interaction (HCI) is no longer restricted to interaction betwee...
Designing for mixed-reality performances is challenging both in terms of technology design, and in t...
Our lived experience is that of a mixed reality. The online and the offline—the real and the virtual...
One promising application of Mixed Reality to entertainment has been the development of “interactive...
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Pl...
The context of this work is to develop, adapt and integrate augmented reality related tools to enhan...
In this paper we present the results of a qualitative, empirical study exploring the impact of immer...
The present paper elaborates on applications of a mixed-reality system, named Transfiction, designed...
Our system of Mixed Reality and 3D Live with Ambient Intelligence (AmI) is indented to bring perform...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
This paper presents a novel wearable computer interaction and entertainment system which provides an...
Although artistic augmented reality (AR) and mixed reality (MR) experiences have been discussed in m...
A trained interactive performer uses a combination of head-motion capture and a new desktop gesture/...
International audienceHuman-Computer Interaction (HCI) is no longer restricted to interaction betwee...
Designing for mixed-reality performances is challenging both in terms of technology design, and in t...
Our lived experience is that of a mixed reality. The online and the offline—the real and the virtual...
One promising application of Mixed Reality to entertainment has been the development of “interactive...
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Pl...
The context of this work is to develop, adapt and integrate augmented reality related tools to enhan...
In this paper we present the results of a qualitative, empirical study exploring the impact of immer...
The present paper elaborates on applications of a mixed-reality system, named Transfiction, designed...