Advances in technology and display hardware have allowed the resolution of monitors—and video games—to incrementally improve over the past three decades. However, little research has been done in preparation for the resolutions that will be available in the future if this trend continues. We developed a number of display prototypes to explore the different aspects of gaming on large, high-resolution displays. By running a series of experiments, we were not only able to evaluate the benefits of these displays for gaming, but also identify potential user interface and hardware issues that can arise. Building on these results, various interface designs were developed to better notify the user of passive and critical game information as well as...
In today’s day and age, the recent generations are the targets of video game companies. Most compani...
Over the forty-year history of interactive computer graphics, there have been continuous advances, b...
International audienceWall-sized displays engulf viewers in large high-resolution information spaces...
Abstract—The method used to display game information, either overlay or in-game, in first-person sho...
Poth CH, Foerster RM, Behler C, Schwanecke U, Schneider WX, Botsch M. Presenting visual stimuli in u...
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes...
A graphical user interface (GUI) is the bridge between the software and the user. In video games the...
We present the results of a comprehensive video game study which explores how the gaming experience ...
Despite the increasing affordability and availability of large displays, most users continue to have...
There is a potential demand for networked interactive media solutions that enable the rendering of P...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
This paper reports our exploratory study that investigates the potential of dual monitors in facilit...
A recent trend in interactive environments are large, ultra high resolution displays (LUHRDs). Compa...
Game developers often face unique problems when transferring their products between different platfo...
"Game Interface Design" reveals design principles and techniques that enable the reader to create ae...
In today’s day and age, the recent generations are the targets of video game companies. Most compani...
Over the forty-year history of interactive computer graphics, there have been continuous advances, b...
International audienceWall-sized displays engulf viewers in large high-resolution information spaces...
Abstract—The method used to display game information, either overlay or in-game, in first-person sho...
Poth CH, Foerster RM, Behler C, Schwanecke U, Schneider WX, Botsch M. Presenting visual stimuli in u...
Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes...
A graphical user interface (GUI) is the bridge between the software and the user. In video games the...
We present the results of a comprehensive video game study which explores how the gaming experience ...
Despite the increasing affordability and availability of large displays, most users continue to have...
There is a potential demand for networked interactive media solutions that enable the rendering of P...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
This paper reports our exploratory study that investigates the potential of dual monitors in facilit...
A recent trend in interactive environments are large, ultra high resolution displays (LUHRDs). Compa...
Game developers often face unique problems when transferring their products between different platfo...
"Game Interface Design" reveals design principles and techniques that enable the reader to create ae...
In today’s day and age, the recent generations are the targets of video game companies. Most compani...
Over the forty-year history of interactive computer graphics, there have been continuous advances, b...
International audienceWall-sized displays engulf viewers in large high-resolution information spaces...