Complex computer games, especially massively multiplayer online games, contain narrative and mechanisms that mimic real economic activities, such as production, trade, and consumption. This has prompted some scholars to apply concepts and techniques from economics to study the complicated interactions inside games worlds. In this paper I review their work, attempt to argue why the approach has merit, and examine its limits and possibilities. In the final part I suggest a possible new avenue, using transaction cost economics to analyse and influence the size and composition of player guilds. 1
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
Could society, economically, be better left to its own unregulated devices? This study exists to det...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
Virtual economies present in games such as World of Warcraft have the potential to be used as a test...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
We analyze a unique data set from a massively-multiplayer online video game economy called The Kingd...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
Could society, economically, be better left to its own unregulated devices? This study exists to det...
This paper has three purposes. First, it extends the range of economic ideas that have been applied ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
Understanding the impact of policy changes on the economy has always been difficult, but there is a ...
Virtual economies present in games such as World of Warcraft have the potential to be used as a test...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
The presentation and analysis of the Electronic Games of Mass Interaction and Management of Virtual ...
Thesis advisor: Ryan ChahrourVirtual Economies present an excellent opportunity to study Economic co...
We analyze a unique data set from a massively-multiplayer online video game economy called The Kingd...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
This papers examines formation of prices in virtual economy World of Warcraft, and its interconnecti...
The objective of the study was to determine whether the virtual economy of World of Warcraft in fact...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...