We introduce a rigid motion invariant mesh representation based on discrete forms defined on the mesh. The reconstruction of mesh geometry from this representation requires solving two sparse linear systems that arise from the discrete forms: the first system defines the relationship between local frames on the mesh, and the second encodes the position of the vertices via the local frames. The reconstructed geometry is unique up to a rigid transformation of the mesh. We define surface editing operations by placing user-defined constraints on the local frames and the vertex positions. These constraints are incorporated in the two linear reconstruction systems, and their solution produces a deformed surface geometry that preserves the local d...
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a giv...
Differential coordinates as an intrinsic surface representation capture geometric details of surface...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
One of the main challenges in editing a mesh is to retain the visual appearance of the surface afte...
Recent works in geometric modeling show the advantage of local differential coordinates in various s...
Effectively characterizing the behavior of deformable objects has wide applicability but remains cha...
Laplacian coordinates as a local shape descriptor have been employed in mesh editing. As they are en...
In this section, we explain the utilized shape space (main paper Section 4) and its reconstruction s...
114 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.I have also developed a simpl...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
Recently, differential information as local intrinsic feature descriptors has been used for mesh edi...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
In this paper we consider representation issues of rigid body transformations based on geometric pro...
This article introduces a method for mesh editing that is aimed at preserving shape and volume. We p...
Recently, differential information as local intrinsic feature descriptors has been used for mesh edi...
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a giv...
Differential coordinates as an intrinsic surface representation capture geometric details of surface...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...
One of the main challenges in editing a mesh is to retain the visual appearance of the surface afte...
Recent works in geometric modeling show the advantage of local differential coordinates in various s...
Effectively characterizing the behavior of deformable objects has wide applicability but remains cha...
Laplacian coordinates as a local shape descriptor have been employed in mesh editing. As they are en...
In this section, we explain the utilized shape space (main paper Section 4) and its reconstruction s...
114 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2007.I have also developed a simpl...
Example-based mesh deformation techniques produce natural and realistic shapes by learning the space...
Recently, differential information as local intrinsic feature descriptors has been used for mesh edi...
Meshes are the most common representations for 3D surface models nowadays and there is a great deman...
In this paper we consider representation issues of rigid body transformations based on geometric pro...
This article introduces a method for mesh editing that is aimed at preserving shape and volume. We p...
Recently, differential information as local intrinsic feature descriptors has been used for mesh edi...
We present a new algorithm for finding a most "developable" smooth mesh surface to interpolate a giv...
Differential coordinates as an intrinsic surface representation capture geometric details of surface...
This paper proposes a framework for interactively deforming 3D mesh models. 3D mesh models are often...