The paper summarizes omnidirectional image-based rendering techniques giving a user a complete freedom of motion in a virtual reality. Image-based representation provides a photorealistic scene representation. We discuss two VR scenarios, the “window into reality ” and the “door of perception”. We overview the complete process from the acquisition to the rendering focusing on the advantages of omnidirectional images for the user experience. We also discuss the acquisition setups and practical issues such as the equipment used for real setups, presented for example at the CeBit 2005 fair.
Abstract—We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table t...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
ICPR 2002 : 16th International Conference on Pattern Recognition , Aug 11-15, 2002 , Quebec, CanadaT...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Omnidirectional visual content is a form of representing graphical and cinematic media content which...
Purpose of this thesis is the study and the implementation of methods for real time rendering of 3D ...
In this paper we present a set of novel methods for image-based modeling using omnidirectional visio...
Today, the different actors in the design process have communication difficulties for visualizing an...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
ICPR 2004 : 17th International Conference on Pattern Recognition , Aug 23-26, 2004 , Cambridge, UKTh...
In this paper, the basic theory and core techniques of AVR (from Actual Reality to Virtual Reality) ...
International audienceTypical field-of-view (fov) of visual feedback in virtual reality applications...
Abstract—We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table t...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...
ICPR 2002 : 16th International Conference on Pattern Recognition , Aug 11-15, 2002 , Quebec, CanadaT...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Omnidirectional visual content is a form of representing graphical and cinematic media content which...
Purpose of this thesis is the study and the implementation of methods for real time rendering of 3D ...
In this paper we present a set of novel methods for image-based modeling using omnidirectional visio...
Today, the different actors in the design process have communication difficulties for visualizing an...
“Augmented reality is technology of merging 3D virtual objects in the real world scene such that use...
The dynamic development of virtual reality technics opened new possibilities of creating visual, aud...
ICPR 2004 : 17th International Conference on Pattern Recognition , Aug 23-26, 2004 , Cambridge, UKTh...
In this paper, the basic theory and core techniques of AVR (from Actual Reality to Virtual Reality) ...
International audienceTypical field-of-view (fov) of visual feedback in virtual reality applications...
Abstract—We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table t...
Virtual reality technology is gaining popularity and market saturation with new types of head- mount...
Our paper is based on the field of Virtual Reality which is related to computer generated images, so...