This paper addresses the problem of extracting depth information of non-rigid dynamic 3D scenes from multiple synchronized video streams. Three main issues are discussed in this context: (i) temporally consistent depth estimation, (ii) sharp depth discontinuity estimation around object boundaries, and (iii) enforcement of the global visibility constraint. We present a framework in which the scene is modeled as a collection of 3D piecewise planar surface patches induced by color based image segmentation. This representation is continuously estimated using an incremental formulation in which the 3D geometric, motion, and global visibility constraints are enforced over space and time. The proposed algorithm optimizes a cost function that incor...
We propose a new approach for the segmentation of 3-D point clouds into geometric surfaces using ada...
[[abstract]]The video-plus-depth format has been widely used for representing the 3D scene due to it...
Abstract. In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid ...
Information In the paper we present a method to estimate relative depth between objects in scenes of...
© 2014. The copyright of this document resides with its authors. It may be distributed unchanged fr...
We present a method to estimate the relative depth between objects in scenes of video sequences. The...
We present an algorithm to estimate depth in dynamic video scenes. We propose to learn and infer dep...
Abstract. Extracting spatio-temporally consistent segments from a video sequence is a challenging pr...
Remote dynamic three-dimensional (3D) scene reconstruction renders the motion structure of a 3D scen...
Remote dynamic three-dimensional (3D) scene reconstruction renders the motion structure of a 3D scen...
The depth map of a video is a very important piece of information. Recovering the depth map of a vid...
Abstract. We propose a method to recover dense 3D scene flow from stereo video. The method estimates...
Recent advances in sensor technology have introduced low-cost video+depth sensors, such as the Micro...
International audienceIn this paper we consider the problem of estimating a 3D motion field using mu...
We describe in this document several depth maps estimation methods, in different video contexts. For...
We propose a new approach for the segmentation of 3-D point clouds into geometric surfaces using ada...
[[abstract]]The video-plus-depth format has been widely used for representing the 3D scene due to it...
Abstract. In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid ...
Information In the paper we present a method to estimate relative depth between objects in scenes of...
© 2014. The copyright of this document resides with its authors. It may be distributed unchanged fr...
We present a method to estimate the relative depth between objects in scenes of video sequences. The...
We present an algorithm to estimate depth in dynamic video scenes. We propose to learn and infer dep...
Abstract. Extracting spatio-temporally consistent segments from a video sequence is a challenging pr...
Remote dynamic three-dimensional (3D) scene reconstruction renders the motion structure of a 3D scen...
Remote dynamic three-dimensional (3D) scene reconstruction renders the motion structure of a 3D scen...
The depth map of a video is a very important piece of information. Recovering the depth map of a vid...
Abstract. We propose a method to recover dense 3D scene flow from stereo video. The method estimates...
Recent advances in sensor technology have introduced low-cost video+depth sensors, such as the Micro...
International audienceIn this paper we consider the problem of estimating a 3D motion field using mu...
We describe in this document several depth maps estimation methods, in different video contexts. For...
We propose a new approach for the segmentation of 3-D point clouds into geometric surfaces using ada...
[[abstract]]The video-plus-depth format has been widely used for representing the 3D scene due to it...
Abstract. In this paper we study the problem of recovering the 3D shape, reflectance, and non-rigid ...