We introduce server operating systems, which are sets of abstractions and runtime support for specialized, highperformance server applications. We have designed and are implementing a prototype server OS with support for aggressive specialization, direct device-to-device access, an event-driven organization, and dynamic compiler-assisted ILP. Using this server OS, we have constructed an HTTP server that outperforms servers running on a conventional OS by more than an order of magnitude and that can safely timeshare the hardware platform with other applications.
Abstract. This report, performed in the framework of the computer science master of Bordeaux, is aim...
Server performance has become a crucial issue for improving the overall performance of the World-Wid...
The burgeoning popularity of the Web is pushing against the performance limits of the underlying inf...
General-purpose operating systems provide inadequate support for large-scale servers. Server applica...
Building server software in a large-scale setting, where systems ex-hibit a high degree of concurren...
For many years, multiserver 1 operating systems have been demonstrating, by their design, high depen...
The client/server paradigm is a common means of implementing an application over a computer network....
As the World Wide Web experiences increasing commercial and mission-critical use, server systems are...
This paper examines how and why web server performance changes as the workload at the server varies....
General-purpose operating systems provide inadequate support for resource management in large-scale ...
research relevant to the design and application of high performance scientific computers. We test ou...
Over the past few years, mainstream computing has shifted from isolated personal comput-ers to netwo...
Cloud computers and multicore processors are two emerging classes of computational hardware that hav...
The traditional client server paradigm for distributed computing, fixes the functionality and interf...
In this thesis, I introduce Lazy Asynchronous I/O (LAIO), a new API for performing I/O that is well-...
Abstract. This report, performed in the framework of the computer science master of Bordeaux, is aim...
Server performance has become a crucial issue for improving the overall performance of the World-Wid...
The burgeoning popularity of the Web is pushing against the performance limits of the underlying inf...
General-purpose operating systems provide inadequate support for large-scale servers. Server applica...
Building server software in a large-scale setting, where systems ex-hibit a high degree of concurren...
For many years, multiserver 1 operating systems have been demonstrating, by their design, high depen...
The client/server paradigm is a common means of implementing an application over a computer network....
As the World Wide Web experiences increasing commercial and mission-critical use, server systems are...
This paper examines how and why web server performance changes as the workload at the server varies....
General-purpose operating systems provide inadequate support for resource management in large-scale ...
research relevant to the design and application of high performance scientific computers. We test ou...
Over the past few years, mainstream computing has shifted from isolated personal comput-ers to netwo...
Cloud computers and multicore processors are two emerging classes of computational hardware that hav...
The traditional client server paradigm for distributed computing, fixes the functionality and interf...
In this thesis, I introduce Lazy Asynchronous I/O (LAIO), a new API for performing I/O that is well-...
Abstract. This report, performed in the framework of the computer science master of Bordeaux, is aim...
Server performance has become a crucial issue for improving the overall performance of the World-Wid...
The burgeoning popularity of the Web is pushing against the performance limits of the underlying inf...