Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or “guilds ” to coordinate their actions and accomplish the games ’ toughest objectives. Managing a guild, however, is notoriously difficult and many do not survive very long. In this paper, we examine some of the factors that could explain the success or failure of a game guild based on more than a year of data collected from five World of Warcraft servers. Our focus is on structural properties of these groups, as represented by their social networks and other variables. We use this data to discuss what games can teach us about group dynamics online and, in particular, what to...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
This thesis, by employing a four month self-selected panel-study of players from the Massively Multi...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
A representative sample of players of a popular massively multiplayer online game (World of Warcraft...
Massively multiplayer online games (MMOGs) offer a unique laboratory for examining large-scale patte...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...
This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT . We analyz...
Social groups often exhibit a high degree of dynamism. Some groups thrive, while many others die ove...
Social groups often exhibit a high degree of dy-namism. Some groups thrive, while many others die ov...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
Abstract: We study the temporal evolution of different types of guilds in the massively multiplayer ...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
This thesis, by employing a four month self-selected panel-study of players from the Massively Multi...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
The growing role of communication using computers in people’s everyday lives is reflected by the deb...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
A representative sample of players of a popular massively multiplayer online game (World of Warcraft...
Massively multiplayer online games (MMOGs) offer a unique laboratory for examining large-scale patte...
Massively multiplayer online games (MMOG) often draw together a large amount of players often from m...
This paper investigates the evolution of social structures in the game WORLD OF WARCRAFT . We analyz...
Social groups often exhibit a high degree of dynamism. Some groups thrive, while many others die ove...
Social groups often exhibit a high degree of dy-namism. Some groups thrive, while many others die ov...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
Abstract: We study the temporal evolution of different types of guilds in the massively multiplayer ...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Massively Multiplayer Online Games continue to grow and attract millions of players. While it is gen...
This thesis, by employing a four month self-selected panel-study of players from the Massively Multi...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...