Our current understanding of human interaction with hybrid or augmented environments is very limited. We here focus on ‘tangible interaction’, denoting systems relying on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior ‘tangible ’ definitions allows us to address a larger design space integrating approaches from different disciplines. We introduce a framework that contributes to understanding the (social) user experience of tangible interaction. This understanding lays the ground for evolving knowledge on collaboration-sensitive design
People interact with a multitude of personal digital devices and infrastructural hardware every day....
The objective behind Tangible User Interfaces (TUIs) is to allow users to interact with computers th...
Abstract: Integrating Tangible User Interfaces (TUIs) in Virtual Environments is a promising approac...
Tangible Interaction is a very interdisciplinary area. It spans a variety of perspectives, such as H...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
This paper examines the issues surrounding the successful design and development of tangible technol...
This thesis deals with a novel type of computer interfaces that allow users to interact in tangible ...
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that i...
This paper presents parts of a design framework for collaboratively used tangible interaction system...
The objective behind Tangible User Interfaces (TUIs) is to allow users to interact with computers th...
chapitre 6, ISBN 978-1-84882-732-5In this chapter, we discuss the design of tangible interaction tec...
Here, we propose the notion of Reality-Based Interaction (RBI) as a basis for understanding the role...
This paper describes a framework (under progress) for designing tangible interaction for collaborati...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
People interact with a multitude of personal digital devices and infrastructural hardware every day....
The objective behind Tangible User Interfaces (TUIs) is to allow users to interact with computers th...
Abstract: Integrating Tangible User Interfaces (TUIs) in Virtual Environments is a promising approac...
Tangible Interaction is a very interdisciplinary area. It spans a variety of perspectives, such as H...
Tangible interaction is a growing area of human–computer interaction research that has become popula...
This paper examines the issues surrounding the successful design and development of tangible technol...
This thesis deals with a novel type of computer interfaces that allow users to interact in tangible ...
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that i...
This paper presents parts of a design framework for collaboratively used tangible interaction system...
The objective behind Tangible User Interfaces (TUIs) is to allow users to interact with computers th...
chapitre 6, ISBN 978-1-84882-732-5In this chapter, we discuss the design of tangible interaction tec...
Here, we propose the notion of Reality-Based Interaction (RBI) as a basis for understanding the role...
This paper describes a framework (under progress) for designing tangible interaction for collaborati...
For more than thirty years, people have relied primarily on screen-based text and graphics to intera...
In the past decade, the field of Tangible Interaction (TI) has gained significant interest. As a res...
People interact with a multitude of personal digital devices and infrastructural hardware every day....
The objective behind Tangible User Interfaces (TUIs) is to allow users to interact with computers th...
Abstract: Integrating Tangible User Interfaces (TUIs) in Virtual Environments is a promising approac...