In this paper, we describe a range of audio problems that impact the effectiveness of audio conferences and detail the solutions we have devised to address these problems. We conducted an audio quality assessment to determine how differences in quality impact audio clarity, a remote person’s experience connecting to a conference room, and social presence. Based on the results of this assessment, we examine the costs and benefits of increasing audio fidelity with respect to the network resources needed to support high-fidelity audio conferencing. Categories and Subject Descriptors H.5.3 [Group and Organization Interfaces]: collaborative computing, synchronous interaction, computer-supporte
Digital communications technologies have developed at an increasingly rapid pace, with the COVID-19 ...
Data networks are an integral part of the professional audio environment. The emphasis in audio netw...
[[abstract]]Presents a study which aims to compare online audio group discussions with face to face ...
Real-time audio and video transmission over shared packet networks, such as the Internet, has become...
Audio conferencing allows multiple people in distant locations to interact in a single voice call. ...
In real-time interactive Internet multimedia conferencing, audio quality can be impaired by packet l...
Despite their long research history, few synchronous conferencing tools have found widespread deploy...
Real-time services have been supported by and large on circuit-switched networks. Recent trends favo...
Communication systems which support 3D (Three Dimensional) audio offer a couple of advantages to the...
The aim of this research is to assess and establish quality thresholds for real-time Internet audio ...
The aim of this research is targeted directly at determining the quality of multi-party teleconferen...
Reports the findings of a teleconferencing study. Two studios were acoustically prepared, and pure a...
Performance on an information gathering task is shown to be superior in teleconference. Analysis of ...
Video-conferencing is becoming an essential part in everyday life. The visual channel allows for int...
Increasingly, scientific communications are recorded and made available online. While researchers ca...
Digital communications technologies have developed at an increasingly rapid pace, with the COVID-19 ...
Data networks are an integral part of the professional audio environment. The emphasis in audio netw...
[[abstract]]Presents a study which aims to compare online audio group discussions with face to face ...
Real-time audio and video transmission over shared packet networks, such as the Internet, has become...
Audio conferencing allows multiple people in distant locations to interact in a single voice call. ...
In real-time interactive Internet multimedia conferencing, audio quality can be impaired by packet l...
Despite their long research history, few synchronous conferencing tools have found widespread deploy...
Real-time services have been supported by and large on circuit-switched networks. Recent trends favo...
Communication systems which support 3D (Three Dimensional) audio offer a couple of advantages to the...
The aim of this research is to assess and establish quality thresholds for real-time Internet audio ...
The aim of this research is targeted directly at determining the quality of multi-party teleconferen...
Reports the findings of a teleconferencing study. Two studios were acoustically prepared, and pure a...
Performance on an information gathering task is shown to be superior in teleconference. Analysis of ...
Video-conferencing is becoming an essential part in everyday life. The visual channel allows for int...
Increasingly, scientific communications are recorded and made available online. While researchers ca...
Digital communications technologies have developed at an increasingly rapid pace, with the COVID-19 ...
Data networks are an integral part of the professional audio environment. The emphasis in audio netw...
[[abstract]]Presents a study which aims to compare online audio group discussions with face to face ...