Editor’s Note: Simulation and gaming have a special place in learning technologies because they are interactive and because they allow experimentation and discovery learning of multi-faceted skills in a close to real-world environment. Like most skill development, computer simulations benefit from preparation, guidance, coaching, and debriefing to optimize the learning experience. The ability to deliver these simulations online makes them a powerful alternative or supplement to work at a training site or educzational institution
Nearly all early learning happens during play, and new technology has added video games to the list ...
This chapter discusses the selection and potential use of electronic games and simulations in distan...
In the era of the development of computer technology, methods were created that enable teaching, not...
Education in the 21st century necessitates innovative teaching methods. Distance Learning (DL) has e...
This paper is a review of the literature about the use of computer simulations in science education....
Distance Learning (DL) has emerged as an innovative teaching method and is becoming very popular in ...
The use of simulators in support of learning has been problematic. The limited reports on their impl...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Technologies that enable active learning, and more specifically inquiry or experiential learning, ar...
Game-based learning and simulations are powerful modes of learning, used by industries as diverse as...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Nearly all early learning happens during play, and new technology has added video games to the list ...
The use of digital, Web-based simulations for education and training in the workplace is a significa...
Recent years have seen huge increases both in computing power and the number of people able to acces...
The use of computer simulations in education and training can have substantial advantages over other...
Nearly all early learning happens during play, and new technology has added video games to the list ...
This chapter discusses the selection and potential use of electronic games and simulations in distan...
In the era of the development of computer technology, methods were created that enable teaching, not...
Education in the 21st century necessitates innovative teaching methods. Distance Learning (DL) has e...
This paper is a review of the literature about the use of computer simulations in science education....
Distance Learning (DL) has emerged as an innovative teaching method and is becoming very popular in ...
The use of simulators in support of learning has been problematic. The limited reports on their impl...
Embracing learning for the future through learning technologies requires a clearer understanding of ...
Technologies that enable active learning, and more specifically inquiry or experiential learning, ar...
Game-based learning and simulations are powerful modes of learning, used by industries as diverse as...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Nearly all early learning happens during play, and new technology has added video games to the list ...
The use of digital, Web-based simulations for education and training in the workplace is a significa...
Recent years have seen huge increases both in computing power and the number of people able to acces...
The use of computer simulations in education and training can have substantial advantages over other...
Nearly all early learning happens during play, and new technology has added video games to the list ...
This chapter discusses the selection and potential use of electronic games and simulations in distan...
In the era of the development of computer technology, methods were created that enable teaching, not...