GPU-assisted multi-field rendering provides a means of generating effective video volume visualization that can convey both the objects in a spatiotemporal domain as well as the motion status of these objects. In this paper, we present a technical framework that enables combined volume and flow visualization of a video to be synthesized using GPU-based techniques. A bricking-based volume rendering method is deployed for handling large video datasets in a scalable manner, which is particularly useful for synthesizing a dynamic visualization of a video stream. We have implemented a number of image processing filters, and in particular, we employ an optical flow filter for estimating motion flows in a video. We have devised mechanisms for comb...
Real-time performance is necessary for video-rate processing. By utilizing GPU for acceleration, we ...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fi...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fi...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
This paper describes a new volume rendering system for spectral/hp finite-element methods that has a...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire o...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a method for generating a 3D feature flow field from a video and its application to video...
Real-time performance is necessary for video-rate processing. By utilizing GPU for acceleration, we ...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fi...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fi...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
This paper describes a new volume rendering system for spectral/hp finite-element methods that has a...
Volume rendering describes the processes of creating a 2D projection of a 3D discretely sampled data...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light fiel...
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire o...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduc...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
We present a method for generating a 3D feature flow field from a video and its application to video...
Real-time performance is necessary for video-rate processing. By utilizing GPU for acceleration, we ...
The generation of multiview stereoscopic images of large volume rendered data demands an enormous am...
This survey gives an overview of the current state of the art in GPU techniques for interactive larg...