Detlev Stalling Malte Zo¨ckler Hans-Christian Hege A new technique for interactive vector field visualization using large numbers of properly illuminated field lines is presented. Taking into account ambient, diffuse, and specular reflection terms as well as transparency and depth cueing, we employ a realistic shading model which significantly increases quality and realism of the resulting images. While many graphics workstations offer hardware support for illuminating surface primitives, usually no means for an accurate shading of line primitives are provided. However, we show that proper illumination of lines can be implemented by exploiting the texture mapping capabilities of modern graphics hardware. In this way high rendering performan...
Figure 1: Using voxel-based visibility (center), we are able to display real-time near-field illumin...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Simulating a complex luminaire, such as a chandelier, is expensive and slow, even using state-of-the...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods wer...
Previous papers have described a general method for visualizing vector fields that involves drawing ...
This paper presents a study of field line visualization tech-niques. To address both the computation...
This paper presents a study of field line visualization techniques. To address both the computation...
Line primitives are a very powerful visual attribute used for scientific visualization and in partic...
Human visual field data collected by kinetic threshold perimetry are three-dimensional, and early ef...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Interactive rendering of large scale vector maps is a key challenge for high-quality geographic visu...
Interactive rendering of large scale vector maps is a key challenge for high-quality geographic visu...
Simulating a complex luminaire is expensive and slow, even using state-ofthe-art algorithms. A more ...
We introduce an algorithm for high-quality, interactive light field rendering from only a small numb...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Figure 1: Using voxel-based visibility (center), we are able to display real-time near-field illumin...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Simulating a complex luminaire, such as a chandelier, is expensive and slow, even using state-of-the...
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods wer...
Previous papers have described a general method for visualizing vector fields that involves drawing ...
This paper presents a study of field line visualization tech-niques. To address both the computation...
This paper presents a study of field line visualization techniques. To address both the computation...
Line primitives are a very powerful visual attribute used for scientific visualization and in partic...
Human visual field data collected by kinetic threshold perimetry are three-dimensional, and early ef...
Indirect illumination is an important part of realistic images, and accurately simulating the comple...
Interactive rendering of large scale vector maps is a key challenge for high-quality geographic visu...
Interactive rendering of large scale vector maps is a key challenge for high-quality geographic visu...
Simulating a complex luminaire is expensive and slow, even using state-ofthe-art algorithms. A more ...
We introduce an algorithm for high-quality, interactive light field rendering from only a small numb...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardw...
Figure 1: Using voxel-based visibility (center), we are able to display real-time near-field illumin...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
Simulating a complex luminaire, such as a chandelier, is expensive and slow, even using state-of-the...