Abstract. We combine state-of-the-art techniques from computational linguistics and theorem proving to build an engine for playing text adventures, computer games with which the player interacts purely through natural language. The system employs a parser for dependency grammar and a generation system based on TAG, and has components for resolving and generating referring expressions. Most of these modules make heavy use of inferences offered by a modern theorem prover for description logic. Our game engine solves some problems inherent in classical text adventures, and is an interesting test case for the interaction between natural language processing and inference
The demand for engaging and fresh game content is steadily increasing in the modern computer game in...
The demand for engaging and fresh game content is steadily increasing in the modern computer game in...
This paper describes a highly configurable game-with-a-purpose (GWAP) designed to explore the effect...
ABSTRACT: We combine state-of-the-art techniques from computational linguistics and theorem proving ...
We combine state-of-the-art techniques from computational linguistics and theorem proving to buiM an...
We present an engine for text adventures -- computer games with which the player interacts using nat...
This paper discusses the potential synergy between research in grammatical inference and research in...
Abstract. Natural languages are the ultimate knowledge representation languages. Everything that can...
Natural languages are the ultimate knowledge representation languages. Everything that can be expres...
Context. Game development is a costly process and with today's advanced hardware the customers are a...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
Theorem-proving is a one-player game. The history of computer programs being the players goes back t...
International audienceIn this article, we describe the modifications of MagicWord, a language learni...
Building training data is labor-intensive and presents a major obstacle to the advancement of Natura...
The demand for engaging and fresh game content is steadily increasing in the modern computer game in...
The demand for engaging and fresh game content is steadily increasing in the modern computer game in...
This paper describes a highly configurable game-with-a-purpose (GWAP) designed to explore the effect...
ABSTRACT: We combine state-of-the-art techniques from computational linguistics and theorem proving ...
We combine state-of-the-art techniques from computational linguistics and theorem proving to buiM an...
We present an engine for text adventures -- computer games with which the player interacts using nat...
This paper discusses the potential synergy between research in grammatical inference and research in...
Abstract. Natural languages are the ultimate knowledge representation languages. Everything that can...
Natural languages are the ultimate knowledge representation languages. Everything that can be expres...
Context. Game development is a costly process and with today's advanced hardware the customers are a...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
This paper describes OTTHO (On the Tip of my THOught), a system designed for solving a language game...
Theorem-proving is a one-player game. The history of computer programs being the players goes back t...
International audienceIn this article, we describe the modifications of MagicWord, a language learni...
Building training data is labor-intensive and presents a major obstacle to the advancement of Natura...
The demand for engaging and fresh game content is steadily increasing in the modern computer game in...
The demand for engaging and fresh game content is steadily increasing in the modern computer game in...
This paper describes a highly configurable game-with-a-purpose (GWAP) designed to explore the effect...