The Crossed-Slits (X-Slits) camera is defined by two nonintersecting slits, which replace the pinhole in the common perspective camera. Each point in space is projected to the image plane by a ray which passes through the point and the two slits. The X-Slits projection model includes the pushbroom camera as a special case. In addition, it describes a certain class of panoramic images, which are generated from sequences obtained by translating pinhole cameras. In this paper we develop the epipolar geometry of the X-Slits projection model. We show an object which is similar to the fundamental matrix; our matrix, however, describes a quadratic relation between corresponding image points (using the Veronese mapping). Similarly the equivalent of...
In this paper it is shown how to use corresponding conics in two images to estimate the epipolar geo...
International audienceThis paper describes a novel projection model based on the so-called unified p...
We propose novel algorithms for image based rendering (IBR) by simulating a new family of scene-to-i...
In this paper, the epipolar geometry, genera17y used as a pin-hole camera model, is newly adapted to...
In this paper, the geometric relationship between mosaic images for concentric panorama acquired by ...
In this paper, we analyze the computation of epipolar geometry in some special cases where multiple ...
Abstract. We present a method for recovering the epipolar geometry from im-ages of smooth surfaces. ...
We begin this paper with an introductory part of the projective, affine and euclidean geometry and t...
This paper gives a new method for image rectification, the process of resampling pairs of stereo ima...
In this paper, a projection model is presented for cameras moving at constant velocity (which we ref...
In this paper we consider the epipolar geometry between orthographic and perspective cameras. We gen...
International audienceThe rational camera model recently introduced in [19] provides a general metho...
This video explains the epipolar geometry of perspective cameras and the classical procedure forster...
Projective geometry is a standard mathematical tool for image-based 3D reconstruction. Most reconstr...
In this paper, we propose a method for generating arbitrary view image by interpolating images betwe...
In this paper it is shown how to use corresponding conics in two images to estimate the epipolar geo...
International audienceThis paper describes a novel projection model based on the so-called unified p...
We propose novel algorithms for image based rendering (IBR) by simulating a new family of scene-to-i...
In this paper, the epipolar geometry, genera17y used as a pin-hole camera model, is newly adapted to...
In this paper, the geometric relationship between mosaic images for concentric panorama acquired by ...
In this paper, we analyze the computation of epipolar geometry in some special cases where multiple ...
Abstract. We present a method for recovering the epipolar geometry from im-ages of smooth surfaces. ...
We begin this paper with an introductory part of the projective, affine and euclidean geometry and t...
This paper gives a new method for image rectification, the process of resampling pairs of stereo ima...
In this paper, a projection model is presented for cameras moving at constant velocity (which we ref...
In this paper we consider the epipolar geometry between orthographic and perspective cameras. We gen...
International audienceThe rational camera model recently introduced in [19] provides a general metho...
This video explains the epipolar geometry of perspective cameras and the classical procedure forster...
Projective geometry is a standard mathematical tool for image-based 3D reconstruction. Most reconstr...
In this paper, we propose a method for generating arbitrary view image by interpolating images betwe...
In this paper it is shown how to use corresponding conics in two images to estimate the epipolar geo...
International audienceThis paper describes a novel projection model based on the so-called unified p...
We propose novel algorithms for image based rendering (IBR) by simulating a new family of scene-to-i...