Mixed Presence Groupware (MPG) supports both co-located and distributed participants working over a shared visual workspace. It does so by connecting multiple single-display groupware workspaces together through a shared data structure. Our implementation and observations of MPG systems exposes two problems: the first is display disparity, where connecting heterogeneous displays introduces issues in how people are seated around the workspace and how workspace artifacts are oriented; the second problem is presence disparity, where the perceived presence of collaborators is markedly different depending on whether they are co-located or remote. Presence disparity is likely caused by inadequate consequential communication between remote partici...
Traditional groupware platforms are found restrained and cumbersome for supporting geographically di...
Large, high-resolution displays are highly suitable for creation of digital environments for co-loca...
Understanding how various system features, such as input devices and displays, impact teamwork can ...
Mixed Presence Groupware (MPG) supports both co-located and distributed participants working over a ...
We explore how the placement of control widgets (such as menus) affects collaboration and usability ...
As interpersonal collaboration becomes ever more distant in terms of geography and time, the importa...
Traditional remote collaboration technologies and platforms are found restrained and cumbersome for ...
Abstract. When several users interact with Single Display Groupware (SDG) (Stewart et al., 1999) app...
This panel will explore an interaction paradigm for colocated computer-based collaboration we term S...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
This paper presents groupware to study group behavior while conducting a creative task on large, hig...
We introduce a model for supporting collaborative work between people that are physically close to e...
Although we can now augment meeting rooms with large-format digital displays (e.g. digital whiteboar...
Computers designed for single use are often appropriated suboptimally when used by small colocated g...
Designing collaborative interfaces for tabletops remains difficult because we do not fully understan...
Traditional groupware platforms are found restrained and cumbersome for supporting geographically di...
Large, high-resolution displays are highly suitable for creation of digital environments for co-loca...
Understanding how various system features, such as input devices and displays, impact teamwork can ...
Mixed Presence Groupware (MPG) supports both co-located and distributed participants working over a ...
We explore how the placement of control widgets (such as menus) affects collaboration and usability ...
As interpersonal collaboration becomes ever more distant in terms of geography and time, the importa...
Traditional remote collaboration technologies and platforms are found restrained and cumbersome for ...
Abstract. When several users interact with Single Display Groupware (SDG) (Stewart et al., 1999) app...
This panel will explore an interaction paradigm for colocated computer-based collaboration we term S...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
This paper presents groupware to study group behavior while conducting a creative task on large, hig...
We introduce a model for supporting collaborative work between people that are physically close to e...
Although we can now augment meeting rooms with large-format digital displays (e.g. digital whiteboar...
Computers designed for single use are often appropriated suboptimally when used by small colocated g...
Designing collaborative interfaces for tabletops remains difficult because we do not fully understan...
Traditional groupware platforms are found restrained and cumbersome for supporting geographically di...
Large, high-resolution displays are highly suitable for creation of digital environments for co-loca...
Understanding how various system features, such as input devices and displays, impact teamwork can ...