Abstract. Because of their size, service times, and drain on server resources, multimedia objects require specialized replication systems in order to meet demand and ensure content availability. We present a novel method for creating replication systems where the replicated objects ’ sizes and/or per-object service times are large. Such replication systems are well-suited to delivering multimedia objects on the Internet. Assuming that user request patterns to the system are known, we show how to create replication systems that distribute read load to servers in proportion to their contribution to system capacity and experimentally show the positive load distribution properties of such systems. However, when user request patterns differ from...
Current online applications, such as search engines, social networks, or file sharing services, exec...
Abstract. Replicating Web documents reduces user-perceived delays and wide-area network traffic. Num...
In this paper we describe the design, implementation and experimental evaluation of a software mecha...
This study assesses the worst-case demand and replication models for determining the bandwidth requi...
Distributed systems of multiple machines have been on the way to become the defactor architecture in...
Users tend to use the Internet for “resource-hungry” applications (which involve content such as vid...
A Large-Scale Multimedia Storage System (LMSS), which consists of a single server or multiple server...
Multimedia applications place high demands for quality-of-service (QoS), performance, and reliabili...
In many Internet scale replicated system, not all replicas can be dealt with in the same way, since ...
Multimedia applications are emerging in education, information dissemination, entertainment, as wel...
A dynamic P2P architecture was proposed in our previous work to support resource adaptation/personal...
In many Internet scale replicated system, not all replicas can be dealt with in the same way, since ...
This paper proposes a protocol suite for dynamic replication and migration of Internet objects. It c...
We consider models of content delivery networks in which the servers are constrained by two main res...
Multimedia applications place high demands for QoS, performance, and reliability on storage servers ...
Current online applications, such as search engines, social networks, or file sharing services, exec...
Abstract. Replicating Web documents reduces user-perceived delays and wide-area network traffic. Num...
In this paper we describe the design, implementation and experimental evaluation of a software mecha...
This study assesses the worst-case demand and replication models for determining the bandwidth requi...
Distributed systems of multiple machines have been on the way to become the defactor architecture in...
Users tend to use the Internet for “resource-hungry” applications (which involve content such as vid...
A Large-Scale Multimedia Storage System (LMSS), which consists of a single server or multiple server...
Multimedia applications place high demands for quality-of-service (QoS), performance, and reliabili...
In many Internet scale replicated system, not all replicas can be dealt with in the same way, since ...
Multimedia applications are emerging in education, information dissemination, entertainment, as wel...
A dynamic P2P architecture was proposed in our previous work to support resource adaptation/personal...
In many Internet scale replicated system, not all replicas can be dealt with in the same way, since ...
This paper proposes a protocol suite for dynamic replication and migration of Internet objects. It c...
We consider models of content delivery networks in which the servers are constrained by two main res...
Multimedia applications place high demands for QoS, performance, and reliability on storage servers ...
Current online applications, such as search engines, social networks, or file sharing services, exec...
Abstract. Replicating Web documents reduces user-perceived delays and wide-area network traffic. Num...
In this paper we describe the design, implementation and experimental evaluation of a software mecha...