This paper describes our experiences implementing and testing nomadic computing tools at the Exploratorium, an interactive science museum in San Francisco. This is a challenging environment because it is hands-on, boisterous, and makes navigation and visual identification difficult. Therefore, the Exploratorium user experience differs from test environments (e.g. historic houses) used in much previous research. We present a classification of possible tool functionalities. We then describe the two specific prototypes we implemented: an electronic guidebook similar to those deployed by previous research groups and a simpler "Rememberer" tool which allows users to bookmark exhibits and take pictures of their experiences at the exhibi...
Museum visits are quickly becoming more personalized and interactive with the help of technology. Ho...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
Mobile technology can be used to deliver learner-centred experiences at a museum without compromisin...
This article presents our experiences designing, implementing, and deploying applications to enhanc...
A learner in an informal learning environment, such as a museum, encounters various challenges. Afte...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
What a boring experience! ” This could be a teenager comment after a school trip to a museum. In fac...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Abstract In recent years, novel paradigms of computing have emerged, which enable computational powe...
[[abstract]]Museums provide important avenues for lifelong learning, and using information and commu...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
During the last couple of decades, a growing body of research has provided insights into the complex...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
Museum exhibitions are designed to tell a story; this story is woven by curators and in its context ...
In this study I discuss the state of Free-Choice Learning research, and an investigation into the us...
Museum visits are quickly becoming more personalized and interactive with the help of technology. Ho...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
Mobile technology can be used to deliver learner-centred experiences at a museum without compromisin...
This article presents our experiences designing, implementing, and deploying applications to enhanc...
A learner in an informal learning environment, such as a museum, encounters various challenges. Afte...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
What a boring experience! ” This could be a teenager comment after a school trip to a museum. In fac...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Abstract In recent years, novel paradigms of computing have emerged, which enable computational powe...
[[abstract]]Museums provide important avenues for lifelong learning, and using information and commu...
Museums typically strive to support learning about topics that pertain to the collections. However, ...
During the last couple of decades, a growing body of research has provided insights into the complex...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
Museum exhibitions are designed to tell a story; this story is woven by curators and in its context ...
In this study I discuss the state of Free-Choice Learning research, and an investigation into the us...
Museum visits are quickly becoming more personalized and interactive with the help of technology. Ho...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
Mobile technology can be used to deliver learner-centred experiences at a museum without compromisin...