At the present time, 5 channel surround sound has become standard for a high quality audio reproduction. In the nearest future new rendering systems with higher number of audio channels will be introduced to the consumer market. One of emerging audio rendering technologies is Wave Field Synthesis (WFS), which creates a perceptually correct spatial impression over the entire listening area. The main problem for the feasibility..
It is possible to improve audio reproduction, active noise reduction systems, and sound field contro...
Acoustical properties play often a major role in product design not only in the consumer and automob...
Wave field synthesis (WFS) is a spatial audio reproduction technique that uses arrays of loudspeaker...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
We present a platform for real-time transmission of immersive audiovisual impressions using model- a...
State-of-the-art product design processes are driven by virtual reality (VR) technologies. However V...
Wave Field Synthesis (WFS) [1] rendering allows the reproduction of virtual point sources. Depending...
cote interne IRCAM: Corteel02bNone / NoneNational audienceWave Field Synthesis (WFS) is a promising ...
Available methods for room-related sound presentation are introduced and evaluated. A focus is put o...
This paper proposes an immersive audio rendering scheme for networked 3D multimedia systems. The spa...
Holographic surround sound systems aim to accuralcly reproduce a recorded field in a small region of...
This paper presents the results of a project that aims to develop an algorithm to synthesise a natur...
Wave Field Synthesis (WFS) is a sound reproduction technique that postpones the limits set by conven...
Wave field synthesis (WFS), pioneered by Delft Technical University, has been around as a research t...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
It is possible to improve audio reproduction, active noise reduction systems, and sound field contro...
Acoustical properties play often a major role in product design not only in the consumer and automob...
Wave field synthesis (WFS) is a spatial audio reproduction technique that uses arrays of loudspeaker...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
We present a platform for real-time transmission of immersive audiovisual impressions using model- a...
State-of-the-art product design processes are driven by virtual reality (VR) technologies. However V...
Wave Field Synthesis (WFS) [1] rendering allows the reproduction of virtual point sources. Depending...
cote interne IRCAM: Corteel02bNone / NoneNational audienceWave Field Synthesis (WFS) is a promising ...
Available methods for room-related sound presentation are introduced and evaluated. A focus is put o...
This paper proposes an immersive audio rendering scheme for networked 3D multimedia systems. The spa...
Holographic surround sound systems aim to accuralcly reproduce a recorded field in a small region of...
This paper presents the results of a project that aims to develop an algorithm to synthesise a natur...
Wave Field Synthesis (WFS) is a sound reproduction technique that postpones the limits set by conven...
Wave field synthesis (WFS), pioneered by Delft Technical University, has been around as a research t...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
It is possible to improve audio reproduction, active noise reduction systems, and sound field contro...
Acoustical properties play often a major role in product design not only in the consumer and automob...
Wave field synthesis (WFS) is a spatial audio reproduction technique that uses arrays of loudspeaker...