Imagine walking around a cluttered room but then having little idea of where you have traveled. This frequently happens when people move around small virtual environments (VEs), searching for targets. In three experiments, participants searched small-scale VEs using different movement interfaces, collision response algorithms, and fields of view. Participants' searches were most efficient in terms of distance traveled, time taken, and path followed when the simplest form of movement (view direction) was used in conjunction with a response algorithm that guided ("slipped") them around obstacles when collisions occurred. Unexpectedly, and in both immersive and desktop VEs, participants often had great difficulty finding the tar...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
Navigation in virtual environments can be difficult. One contributing factor is user disorientation....
With the increasing prevalence of virtual reality, games for this medium have also been increasing i...
Abstract Imagine walking around a cluttered room but then having little idea of where you have trave...
Imagine walking around a cluttered room but then having little idea of where you have traveled. This...
The final version of this article was published in Presence, 14(5), published by The MIT Press MOVEM...
Two experiments investigated participants’ ability to search for targets in a cluttered small-scale ...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Becaus...
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Virtual Reality (VR) has generated much excitement but little for-mal proof that it is useful. Becau...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
Navigation in virtual environments can be difficult. One contributing factor is user disorientation....
With the increasing prevalence of virtual reality, games for this medium have also been increasing i...
Abstract Imagine walking around a cluttered room but then having little idea of where you have trave...
Imagine walking around a cluttered room but then having little idea of where you have traveled. This...
The final version of this article was published in Presence, 14(5), published by The MIT Press MOVEM...
Two experiments investigated participants’ ability to search for targets in a cluttered small-scale ...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
In immersive Virtual Reality systems, users tend to move in a Virtual Environment as they would in a...
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Becaus...
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Virtual Reality (VR) has generated much excitement but little for-mal proof that it is useful. Becau...
Pedestrian movement studies in real environments have shown consistent statistical relationships bet...
Navigation in virtual environments can be difficult. One contributing factor is user disorientation....
With the increasing prevalence of virtual reality, games for this medium have also been increasing i...