Figure 1: Underwater view of a swimming pool. Image (a) rendered using regular photon mapping and (b) using our method. A number of popular global illumination algorithms uses density estimation to approximate indirect illumination. The density estimate is performed on finite points- particles- generated by a stochastic sampling of the scene. In the course of the sampling, particles, representing light, are stochastically emitted from the light sources and reflected around the scene. The sampling induces noise, which in turn is handled by the density estimate during the illumination reconstruction. Unfortunately, this noise reduction imposes a systematic error (bias), which is seen as a blurring of prominent illumination features. This is o...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
AbstractPhoton mapping can efficiently render high-quality photorealistic images with full global il...
Figure 1: Lighting in a Villa interior obtained from a photon map. For each shading point in the sce...
We have developped a method for attaining better quality from the calculations of indirect illuminat...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mod...
We have developped a method for attaining better quality from the calculations of indirect illuminat...
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lig...
The photon map algorithm provides a number of advantages for fast global illumination algorithms. In...
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to gene...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
In this thesis we present the density estimation framework for computing view-independent global il...
This paper presents a new approach to generate view-independent global illumination solution using k...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...
This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for...
This paper presents the density estimation framework for generating view�independent global illumina...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
AbstractPhoton mapping can efficiently render high-quality photorealistic images with full global il...
Figure 1: Lighting in a Villa interior obtained from a photon map. For each shading point in the sce...
We have developped a method for attaining better quality from the calculations of indirect illuminat...
We present a novel framework for efficiently computing the indirect illumination in diffuse and mod...
We have developped a method for attaining better quality from the calculations of indirect illuminat...
Standard density estimation approaches suffer from visible bias due to low-pass filtering of the lig...
The photon map algorithm provides a number of advantages for fast global illumination algorithms. In...
In Monte-Carlo photon-tracing methods energy-carrying particles are traced in an environment to gene...
This paper presents a two pass global illumination method based on the concept of photon maps. It re...
In this thesis we present the density estimation framework for computing view-independent global il...
This paper presents a new approach to generate view-independent global illumination solution using k...
All global illumination algorithms are based on rendering equation. The rendering equation is solved...
This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for...
This paper presents the density estimation framework for generating view�independent global illumina...
We present a new Monte Carlo method for solving the global illumination problem in environments with...
AbstractPhoton mapping can efficiently render high-quality photorealistic images with full global il...
Figure 1: Lighting in a Villa interior obtained from a photon map. For each shading point in the sce...