RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality experiences where all kinds of objects, even the most mundane and inanimate, can be equipped to provide interaction between the real and virtual worlds. These mixed-reality experiences could occur in all aspects of our lives, but one of the most easily envisaged is that of computer games. As the mobile phone has become the computer carried in the pockets of a third of the population of the planet, it would seem a natural platform for these mixed-reality games. Further, the emergence of mobile phones that incorporate RFID readers gives the opportunity for creating games in which players interact with real physical objects, in real locations, and p...
Abstract—Radio Frequency Identification (RFID) is a location determination technology that has been ...
10.1007/978-1-84996-137-0_2Art and Technology of Entertainment Computing and Communication: Advances...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality expe...
RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality expe...
The mobile phone games market is currently dominated by the single player titles that merely use the...
RFID is often cited as the next big evolution in computing as it effectively enables everyday object...
In this paper, we discuss player experiences relating to the interaction with objects included as pa...
In the current market many game developers and publishers treat the cellular phone as just another p...
This paper presents a specific application of the RFID technology: the game “Plug – Secrets of the M...
The interaction design of mixed reality location based games typically focuses upon the digital cont...
Computer and video gaming is often subject to the accusation of causing a lazy and antisocial genera...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Mobile games are expected to play significant role in future mobile services by evolving beyond the ...
Abstract—Radio Frequency Identification (RFID) is a location determination technology that has been ...
10.1007/978-1-84996-137-0_2Art and Technology of Entertainment Computing and Communication: Advances...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...
RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality expe...
RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality expe...
The mobile phone games market is currently dominated by the single player titles that merely use the...
RFID is often cited as the next big evolution in computing as it effectively enables everyday object...
In this paper, we discuss player experiences relating to the interaction with objects included as pa...
In the current market many game developers and publishers treat the cellular phone as just another p...
This paper presents a specific application of the RFID technology: the game “Plug – Secrets of the M...
The interaction design of mixed reality location based games typically focuses upon the digital cont...
Computer and video gaming is often subject to the accusation of causing a lazy and antisocial genera...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Augmented Reality (AR) technologies enhance the version of the physical environment with computer-ge...
Mobile games are expected to play significant role in future mobile services by evolving beyond the ...
Abstract—Radio Frequency Identification (RFID) is a location determination technology that has been ...
10.1007/978-1-84996-137-0_2Art and Technology of Entertainment Computing and Communication: Advances...
Abstract: This paper presents a novel computer entertainment system which recaptures human touch and...